???
So the partner cube moved by LMM passes through everything, and actually LEAVES BEHIND a collision box I can stumble into. Terrific. The partner cube activates no switches because while using LMM, the engine thinks that the cube has never moved. If I call the Disable method on the LMM entity, the cube teleports right back to its starting position. Pointless.
How is this entity at all useful?
I managed to get the partner cube moving with VSCRIPT, but the frame update is too slow, and the physics is jittery at best.
I'm running out of energy trying to solve these glitches...no map update tonight...

The new gameplay mechanic is now rock solid and feels perfectly natural, it shows you've taken in consideration all the feedback. I tried it just now, and it worked exactly as I had expected when I first fired it last month: no flaws or leaks whatsoever. Think big now! These things are worthy of some triple A campaign.
