[Coop] Discovery

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ChickenMobile
2,460 Posts
Posted Jul 12, 2011
Replied 3 hours later
This map was so fun! I'm so glad you made it a pack of 3 otherwise I would still want more.
Best fun I have had in a coop map and some of the puzzles were so crafty-awesome I have to give you a massive .
Absolutely loved the room with the buttons that turned the lasers off. Once we decided to stop killing each other, it figured out nicely and was one of the most completely shared cooperative puzzles I have ever played.

9.5/10 The .5 reduced because I saw a mis-aligned texture... jokes. Love it! 10/10

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moreno
3 Posts
Posted Jul 13, 2011
Replied 4 hours later
yep, this map is amazing.
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MrLate
159 Posts
Posted Jul 13, 2011
Replied 59 minutes later
Wow, thanks people
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shawy89
74 Posts
Posted Jul 13, 2011
Replied 17 hours later
What an excellent map, some very nice ideas and very fun. My and my coop partner had a great time, so thanks a lot!

Chamber 1: Nice, nothing groundbreaking, but enjoyable. Good work.

Chamber 2: If I'm honest I really don't like laser chambers, but it did add some variety to the map. We didn't do it the way it was intended for sure. We had the lasers at all sorts of crazy angles. Even though we pretty much knew that the last portal had to be up high to go through the last 2 in a straight line, that's not the way we did it. And we actually ended up having a cube on the platform.

Posssible glitch, the door stayed open after taking the laser away.

Chamber 3: A clever puzzle, we completed this in not much time, we liked it.

Chamber 4: We found this one rather easy, not sure if we did it right though. The first suface that's angled I suspect was for momentum, but we used to for the funnel and then dropped into a funnel below, which I then swtich for my partner to press the button. Probably harder than the actual way...

Chamber 5: Now this one... this is where the map truly secured a 5/5 rating from me. I absolutely loved it! Nice use of light bridges, and at the end: making the blue gel go in an infinite loop to paint the cube blue and pass it up before washing it off and using it again - genious!

Chamber 6: OK this was a bit of a love/hate chamber for us. I was in charge of pushing the buttons as my partner caught the ball! I think I had the harder job!

We ended up having to get the ball THREE TIMES!! We somehow managed to paint the ball blue, rendering it useless! And it rolled off the end once as well...

Anyways, overall, terrific map, please keep making them, I look forward to more.

Shawy.

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ReggisAndPatrick
7 Posts
Posted Jul 14, 2011
Replied 1 day later
Hey Everyone,

Just wanted to post our solutions for this awesome set of chambers.

**Chamber 1: **
5m6Cb2_ix-0

**Chamber 2: **
18rVw7nI9c8

**Chamber 3, Part 1: **
sLUvzslvYdE

Chamber 3, Part 2:
5VpDkQu7AT0

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cookingboy3
2 Posts
Posted Jul 26, 2011
Replied 11 days later
Ugh, I need asstance:

Q: How do you play custom maps in MP? (I know about console)

Q: Do both people need the map?

Yeah, can someone help me with this. I might not posion ur and make it look like this: .

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xdiesp
1,078 Posts
Posted Jul 26, 2011
Replied 44 minutes later

cookingboy3 wrote:
Ugh, I need asstance:

Invite your friend to a normal coop game, then when you're in the hub type in the console "changelevel (name)". Both players need the map!

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cookingboy3
2 Posts
Posted Jul 26, 2011
Replied 28 minutes later

xdiesp wrote:
cookingboy3 wrote:

Ugh, I need asstance:

Invite your friend to a normal coop game, then when you're in the hub type in the console "changelevel (name)". Both players need the map!

Yay. Thanks.

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Lostprophetpunk
409 Posts
Posted Jul 26, 2011
Replied 37 minutes later

cookingboy3 wrote:
Ugh, I need asstance:

Q: How do you play custom maps in MP? (I know about console)

Q: Do both people need the map?

Yeah, can someone help me with this. I might not posion ur and make it look like this: .

This is exactly why my guide should be stickied.

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Djinndrache
1,442 Posts
Posted Jul 26, 2011
Replied 10 hours later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Yd-8j6cXtDg
(Link: http://www.youtube.com/watch?v=Yd-8j6cXtDg)

Also note the video description for more feedback and my signature for additional project information.

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MrLate
159 Posts
Posted Jul 27, 2011
Replied 14 hours later
Thanks for videos everyone
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rendermouse
34 Posts
Posted Jul 30, 2011
Replied 2 days later
Wow. Great map! Those puzzles get pretty tough, though not impossible. Design looks very nice. Lots of gameplay time, and it was very rewarding to find the solution. 5/5
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3Fatboy3
6 Posts
Posted Aug 05, 2011
Replied 6 days later
Absolutly super! Lots of thanks.
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Djinndrache
1,442 Posts
Posted Aug 17, 2011
Replied 11 days later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

G5XJimeE9GM
(Link: http://www.youtube.com/watch?v=G5XJimeE9GM)

Also note the video description for more feedback and my signature for additional project information.

Avatar
hsram
7 Posts
Posted Oct 06, 2011
Replied 1 month later

Source Engine Add-ons

'MP_COO~1.VPK' is not a valid Source engine add-on. Installation failed.

OK

GG

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MrLate
159 Posts
Posted Oct 06, 2011
Replied 4 hours later
Hmh, new patch might have broken something.
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vahnkiljoy
1 Posts
Posted Dec 28, 2011
Replied 2 months later
My friend and I can't play this we get an error saying the map doesn't exist no matter what I do, we both have it in the addons folder and everything, any chance you could just make them into separate maps?
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MrLate
159 Posts
Posted Jan 29, 2012
Replied 1 month later
I uploaded final version which doesn't have .vpk file but seperate folders and such. Installing instructions in Readme. Now you should be able to play this map!
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Portaldude
3 Posts
Posted Mar 24, 2012
Replied 1 month later
Hey,

these are the very first custom maps out of a few which I tried that were designed in the right way imo. You directly get a hint where to start but still the puzzles aren't that easy and not too confusing (but doable), could have been made by Valve. Way to go!
Yet I only copied over the .bsp files (didn't pay attention) but still managed discovery 1 and 2.

However, discovery 3 we had to give up because no goo came out of the pipe, no matter what we did (does it flow automatically or by a trigger?).
So we copied over all files with the respective directories, restarted the game. But besides seeing the text on the big panel now, still no blue gloo so we're unable to complete the level.

Is that a bug or did we not do something within the level yet?
So far we were able to get the cube with the bridge and could click the button to temporarily deactivate a force field but that's pretty much it, we're stuck.

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MrLate
159 Posts
Posted Mar 29, 2012
Replied 4 days later
Sorry for late reply, but you need to have the cube on the cube button (Right side of the chamber, near the laser things in the ceiling) to make the paint flow. I think you haven't seen that button yet, because there should be a paint overlay there :p