[Coop] btmap1_rc

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BrokenTripod
10 Posts
Posted Aug 01, 2011
EDIT: There is a workshop version of this map located here: http://steamcommunity.com/sharedfiles/f ... d=89762722

I've been told that the file here doesn't work for Portal 2 anymore for some reason. It may have been an isolated incident.

Original post is under the spoiler tag.
||A single coop test chamber that requires at minimum 15(?) portals to complete.

A coop partner who has completed both the single player and the coop initiative is recommended.

Test chamber includes: aerial faith plate, button (untimed), redirection cube, hard light bridge, discouragement beam, and emancipation grids.

When completed, the map sends you back to the Hub. (Or, it should)

Installation instructions:
1. Create a folder in 'Portal 2\portal2\' called addons.
*If you have the Sixense MotionPack DLC, you will most likely have to create the folder in 'Portal 2\portal2_sixense.'
2. Place your .VPK file inside the addons folder.
3. If Portal 2 was running during step 2, type the following in the console: update_addon_paths. Otherwise, skip to the next step.
4. To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: changelevel mymap replace mymap with the name of your map.

(EDIT: the name of the map is mp_coop_btmap1_rc should have specified earlier)
(EDIT2: Added a readme file with basic information)

File Name: btmap1_rc-8-2-11.zip
File Size: 1.64?MiB

btmap1_rc||

&

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BrokenTripod
10 Posts
Posted Aug 02, 2011
Replied 19 hours later
Screenshots:


From me testing it in splitscreen mode.

EDIT: Also, if you've got a Reddit account and would like to upvote it, here's the link

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Rubrica
305 Posts
Posted Aug 02, 2011
Replied 12 minutes later
Try like this for the images:

![img](http://29.media.tumblr.com/tumblr_lp9xdaJBDH1qcykapo1_500.jpg)

It worked for me in the preview pane.

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BrokenTripod
10 Posts
Posted Aug 02, 2011
Replied 10 minutes later
It appears that I'm not allowed to use the [img] BBCode as I'm a new member with..3 posts now. There's actually an error message in red that shows up when I try it. (I can't even preview it, actually)

Hopefully people will notice the links.

EDIT: Apparently it takes 3 posts before you can post using the img BBCode. Going to fix that now.

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Rubrica
305 Posts
Posted Aug 02, 2011
Replied 27 minutes later
Fair enough; it's the same with the PM system. Anyway, to contribute something of worth to this topic, those screens lok lovely; it's nice to see someone using the proper floor textures instead of WALL textures for FLOORS. Even some of the campaign maps do this, and it drives me mad. However, those double lights on the corner there look a bit off; do you really need both of them? Anyway, loner that I am, I don't do co-op (heck, I don't do friends, full stop (I don't mean it that way, you sickos)), so that's the most I can contribute to this thread, but I loom forward to seeing someone play this. Have a nice day, and welcome to the forums.
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BrokenTripod
10 Posts
Posted Aug 02, 2011
Replied 2 hours later
Yeah, I wasn't sure about the lighting as I was placing those about the map. I wanted to make sure the area was bright enough so people would not miss the button located near that location.

It does look a bit weird. If I ever do get around to updating the map, I'll probably rearrange the wall a bit.

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BrokenTripod
10 Posts
Posted Aug 02, 2011
Replied 4 hours later
You know, if you try hard enough, you can play coop maps by yourself using the splitscreen mode that comes with Portal 2?

It's how all the testers test their maps. As long as you don't have to do a 2 person fling, it really isn't too difficult. It just means that you've got to do all the thinking yourself.

Click here for the developer wiki page about it.

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Rubrica
305 Posts
Posted Aug 03, 2011
Replied 15 hours later
Oh, I know - and I have tried it before - but I just find it's too tedious. Still, though, if I get the time, I might make a special effort for this map. By the way, for future reference, double posting usually tends to incur the wrath of the forum gods - unless you need people to know there's been a new post, it's best to stick with an edit usually. Just thought I'd let you know.
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BrokenTripod
10 Posts
Posted Aug 03, 2011
Replied 17 minutes later
Ahh, right, as with most forums.

I was just afraid you might have looked at the thread already in the 5 hours it took to remember to post about split screen and therefore would not see the edit.

It definitely is a bit tedious, I'll agree. It is a bit satisfying when you pull off a tricky maneuver that can't be done with both bots standing on solid ground, though.

EDIT: Doesn't look like there's a way for me to combine my posts and delete the extra. That's too bad.

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xdiesp
1,078 Posts
Posted Aug 03, 2011
Replied 10 minutes later
Built vertically, looks and play solid despite a minor chokepoint. Appearances being very polished if a bit gray, puzzles themselves revolved around fizzlers as to say very logical which is always a bonus here. Suggested.

By "chokepoint" I mean having to stand inside a portal between the floor and a slated panel: while not difficult, it's uncanonical and might prove a bump for some.

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BrokenTripod
10 Posts
Posted Aug 03, 2011
Replied 28 minutes later
Could you clarify about your "chokepoint" with a screenshot?

I know of 2 ways to complete the map and perhaps you've found a third?

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xdiesp
1,078 Posts
Posted Aug 03, 2011
Replied 35 minutes later
This is how we solved it:

- Blue flings Orange atop the fizzler platform
- Orange portals from the fizzler platform to the slated panel (this is the chokepoint) in order to fling Blue to the top floor
- Blue outputs the bridge on one of the facing white walls
- Orange extends the bridge to himself, enters and reaches Blue at the top floor

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BrokenTripod
10 Posts
Posted Aug 03, 2011
Replied 15 minutes later
Congrats, you've found yet another solution to the puzzle!

The proper solution doesn't involve that chokepoint. You should look for the non-chokepoint solution(s).

EDIT: In fact, I may just remove that as a possible solution if I ever update the map again.

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shawy89
74 Posts
Posted Aug 16, 2011
Replied 13 days later
Very nice map. Pretty short, but enjoyable puzzle. Pretty sure we did everything the intended way.
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Djinndrache
1,442 Posts
Posted Dec 19, 2011
Replied 4 months later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

LtfwRWuINHI
(Link: http://www.youtube.com/watch?v=LtfwRWuINHI)

Also note the video description for more feedback and my signature for additional project information.

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BrokenTripod
10 Posts
Posted Dec 22, 2011
Replied 2 days later
Thanks a ton, Djinndrache!

That's one of the intended ways (there's 2 "proper" ways to do it)

And, now there's a walkthrough for those who don't feel like downloading it or if they don't have a parter!

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BrokenTripod
10 Posts
Posted Aug 29, 2012
Replied 8 months later

So apparently someone couldn't get the file to work properly in Portal 2 so I remade the map using the co-op PeTI thing.

http://steamcommunity.com/sharedfiles/f ... d=89762722

That's the workshop file for the map. It's not exact, but the solution is the same. Good luck!