[SP] Magrathea

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InvisiblePanda
43 Posts
Posted Nov 07, 2011
A medium difficulty SP test chamber in the destroyed style.
This chamber involves: Discouragement Fields, Fizzlers, Hard Light Bridges, Faith Plates

Update:
v1.1 - minor fixes
v1.2 - some more minor changes + fixed unintended solution
v1.3 - steam workshop version




All feedbacks and comments are welcome

Click here to download [SP] Magrathea

Click here to download [SP] Magrathea

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josepezdj
2,386 Posts
Posted Nov 07, 2011
Replied 19 minutes later
Absolutely awesome look Panda!

I've been waiting for your release since I watched your pictures at the TWP Map Showcasting Thread...

I'll post my comments hopefully later this evening!

Thanks for mapping

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kaztheberserk
18 Posts
Posted Nov 07, 2011
Replied 44 minutes later
This is making my head hurt. Beautifully designed puzzle, but I'm stuck. I know how the very last move of the puzzle should work, I'm just stumped on how to set that scenario up.
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InvisiblePanda
43 Posts
Posted Nov 07, 2011
Replied 40 minutes later
@kaztheberserk
I have a walkthrough video that would help you
But I can't upload it because of bad internet connection
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ndavidow
26 Posts
Posted Nov 07, 2011
Replied 8 minutes later
I'm also completely and utterly stumped. I dunno how this is medium difficulty.
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kaztheberserk
18 Posts
Posted Nov 07, 2011
Replied 1 hour later
@InvisiblePanda

It's actually killing me. I spent 30 minutes looking back and forth between two corners trying to figure it out, my brain is cramping.

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Shroudeye
23 Posts
Posted Nov 07, 2011
Replied 1 hour later
Me too... :S
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benvent
154 Posts
Posted Nov 07, 2011
Replied 6 hours later
Not sure I got to the upper level near the exit with the cube on the button the way that was intended but once I got there I knew what I needed to do to get out.While on the light bridge, i jumped towards my portal while shooting the other portal at the ceiling near the exit Also, while exploring on the light bridge I noticed you can go outside the map room where the wall is split.Nice map, just not sure I did it the right way.
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baca25
342 Posts
Posted Nov 08, 2011
Replied 8 hours later
lower the white ceiling next to the exit plz, then I can jump on the cube and through the portal and solve this thing.
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InvisiblePanda
43 Posts
Posted Nov 08, 2011
Replied 58 minutes later
@benvent The intended solution doesn't require fast ninja skills

baca25 wrote:
lower the white ceiling next to the exit plz, then I can jump on the cube and through the portal and solve this thing.

It isn't necessary. There is another easier solution

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baca25
342 Posts
Posted Nov 08, 2011
Replied 1 hour later
Finally! I don't care if it's not the right way... I did it. Jumped on cube under the ceiling panel next to exit, pressed bridge button... then I threw the cube over onto the lasers button... then I ran to shoot the laser bridge panel, and then the panel over the laser button... then I ran to the exit door just in time. I have yet to not solve a puzzle. You almost had me though, almost. I couldn't give in. I just made a destroyed style map, not released yet, me and you think a little a like in detailing. Good job.
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andyb
257 Posts
Posted Nov 08, 2011
Replied 2 hours later
Good map.Nice challenge with no weird ninja moves needed
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josepezdj
2,386 Posts
Posted Nov 08, 2011
Replied 10 hours later
Brilliant!

It is one of the best detailed and plenty of good taste maps I've played for Portal2 so far. Lighting and shadows are simply impressive! And of course the really creative destruction you've made Panda... I LOVED the wall broken in two in the middle of the toxic slime:

  • (btw, you should use some player clips at that crack because I reached that part with the bridge and I could even pass through it "watching" your surrounding external "nodraw" walls)*

But in fact, I loved every bit of destruction in the map; I even tried to reach the upper parts of the broken ceiling (full of player_clips btw) from the bridge and on top of my cube! I liked as well the metal frame structure breaking through the wall at the buttons area...

And finally, the puzzle is just amazing: twisted and clear, and not so easy! Very creative! as the rest of your work! Thanks for mapping!

### 5 out of 5

Here is my playthrough:

iCD8ANW08nA

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John11
72 Posts
Posted Nov 08, 2011
Replied 4 hours later
Great map! I wanted to rate it 5/5 earlier, but I wanted to solve it first. The puzzle was great too, but I'd call it medium-hard to hard. Keep up the awesome work!
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InvisiblePanda
43 Posts
Posted Nov 09, 2011
Replied 16 hours later
The first update with tons of minor fixes is ready

@josepezdj Thanks for your playthrough, you passed this chamber as it was originally intended
And I'm pleased that you like it
By the way did you find the secret room?

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quatrus
1,047 Posts
Posted Nov 09, 2011
Replied 3 hours later
Love the decayed theme and your map is beautiful. The puzzle was medium to execute, but I got stuck at the very end, stuck on the importance of the bridge button. Thanks Jos for the video, helped me finish the last moves.
Thanks for creating. Yeah 5/5
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josepezdj
2,386 Posts
Posted Nov 11, 2011
Replied 1 day later
I knew it!!!!! There were many backstage areas and I knew there should be more accessible rooms!

Due to the fact that in my first run I focussed in finding the solution, and after reaching some difficult areas and think that the bridge buttton should be there for a reason and therefore concentrate in solving the puzzle other ways than through any backstage area.... I didn't really stop for finding it.

Anyway I found it just where I thought it would be:




Beautiful! Like the rest of your map. And REEAAAAALLY nice music into that easter egg room btw!

Thanks for mapping.

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AgentMidnight
5 Posts
Posted Nov 14, 2011
Replied 3 days later
The atmosphere of the testchamber is perfect, and I love how open it is, so you get to be able to move around and take in the surroundings. That being said, there's 2 tweaks I would suggest:

I'm not sure if its required to solve the testchamber but I feel the launch pad that sends you to the exit should have a larger platform surrounding it, so that you can land on it without immediately getting launched off of it, if only to be able to look around from down there.

My other criticism is that there should be some better notification for the portal-able surfaces on the ceiling next to the exit. There was one point where I even looked up there for a brief second and didn't consider them as portal surfaces until much later when I had been scouring the map for 20 minutes.

Other than that, I truly did enjoy the map and found the puzzle to be quite tricky. I look forward to more of your work

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jonatan
139 Posts
Posted Nov 14, 2011
Replied 3 hours later
Very good and challenging map. Took me quite some time to find the complete intended solution.

Couple of things: As mentioned: the roof surfaces near exit are unnecessary dark. I did not spot them until I carefully looked for hidden portal surfaces.

Second, there are a couple of "exploits" you may want to remove in the way to get a bridge portal into the area of the buttons. The way I first solved it was by standing on the corner of the small platform near the (turned on) laser fields and the bridge shooting a portal in. Just barely is this angle possible with just some pixels marginal. The second way I solved was by standing in between the fizzler and the laser, switching from one to the other. This is also just barely possible. Both these solutions felt like unintended but I could not know for sure until told otherwise. Of course most people will probably find the much easier and more beautiful intended solution, which for some reason I could not find for a long time.

Anyway, really great map! Would like to see more.

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Spam Nugget
492 Posts
Posted Nov 15, 2011
Replied 4 hours later
this is amazingly good! love the attention to detail. took me forever to get it though,cause i didnt realise the ceiling near the exit was portable
Now going to look for the rest of your maps