I think Portal 2 is too static. Lets see in mapping technics: You don't have prop_physics, eyerything is prop_dynamic. Why didn't they a cube with properties of a prop_physics?
Than the puzzles: You find an Info_placement_helper everywhere you have to place a portal. This does not make sense. And you have swapping of portals in the last chapter. First at the crusher scene, then at the "Holmes vs. Moriaty". Why? This is physical rubbish. If you fail you fail. In Portal you had nothing from that stuff and it was cooler than Portal 2.
It feels like you are on a rail. Only do that what you are supposed to do. No exploration freedom. Also one scene at the turret sabotage annoys me. You can't get the defective turret back out. How can a object I just picked up be suddendly unmoveable. Same thing with the chairs in the room.
Then to Map Design. In the BTS levels you had in portal doors to make it more realistic. If you look carefully around, it seems that the turret production line can only be reached from testchamber 21. And the poor employees have to walk over the "non-rides" conveyor belts. (maybe the message was therefore.
). Some doors would be nice there. One would be enough. All in all, you really recognize that portal was technically a Half-Life 2 Mod. I just feels more realistic and it has this atmosphere that you are in a facility with a crazy AI. Portal 2 is more Team Fortress 2 Style, not because of the textures, but the atmosphere. It feels like comedy, not danger and uncertainty as in Portal.
I'm looking forward to your opinions.
Than the puzzles: You find an Info_placement_helper everywhere you have to place a portal. This does not make sense. And you have swapping of portals in the last chapter. First at the crusher scene, then at the "Holmes vs. Moriaty". Why? This is physical rubbish. If you fail you fail. In Portal you had nothing from that stuff and it was cooler than Portal 2.
It feels like you are on a rail. Only do that what you are supposed to do. No exploration freedom. Also one scene at the turret sabotage annoys me. You can't get the defective turret back out. How can a object I just picked up be suddendly unmoveable. Same thing with the chairs in the room.
Then to Map Design. In the BTS levels you had in portal doors to make it more realistic. If you look carefully around, it seems that the turret production line can only be reached from testchamber 21. And the poor employees have to walk over the "non-rides" conveyor belts. (maybe the message was therefore.
). Some doors would be nice there. One would be enough. All in all, you really recognize that portal was technically a Half-Life 2 Mod. I just feels more realistic and it has this atmosphere that you are in a facility with a crazy AI. Portal 2 is more Team Fortress 2 Style, not because of the textures, but the atmosphere. It feels like comedy, not danger and uncertainty as in Portal.I'm looking forward to your opinions.
