
The new concepts I test in this map:
- Custom music/skybox
- Some puzzle without a portal gun
- Indicator fixing concept
- partially open map
- some "where is it, and how I get it" thing...
- controlling a bot with annoying movement sound 
- the map is not optimized (yet), so lags may occur
- Story: a bot accidentally falls into a canal, and must make its way back to the surface... 
Updated:
- fixed missing crosshair, if autosaved during ending fadeout
- music will start if loaded from autosave, and fixed music looping
- fixed some texture
- When cubes brought to the lower bts area or to the portalgun place, they no longer respawn only once.
- You can't use a cube to jump to the exit "hole" anymore 

Enjoy, and report bugs, shortcuts, unintended solutions.
-= Check out my maps: Portal 2 #1 #2 - other maps: homepage =-
Click here to download [SP] DaMaGepy's P2 map #3 mini
Click here to download [SP] DaMaGepy's P2 map #3 mini
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