[SP] Wall Bridge

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Motanum
248 Posts
Posted Mar 26, 2012
A map made in hammer fully. Couple of months back. Sligthly harder than Juggling. Maybe. Check it out and upload a blind playthrough if possible, I love to watch test subjects... err... I mean players... solve my chambers.

Again, thanks for rating, the feedback and you can use my site to contact me.

To install just put the bsp in your steamapps/common/portal 2/portal2/maps folder. Use the console command map to launch it in game.

File Name: sp_wall_bridge.rar
File Size: 4.15 MiB

Click here to download Motanum?s Wall Bridge

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Senf
38 Posts
Posted Mar 27, 2012
Replied 10 hours later
This is also a very easy map, but good for new players I think. The lightbridge-switch is awesome and using the blue gel is fun.
You don't have to use every element in this map (you don't have to use the blue gel, if you don't want to), but this isn't a bad thing at all. Good job. Thanks for creating.
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sicklebrick
876 Posts
Posted Mar 27, 2012
Replied 7 minutes later
Heh, like your last map this one's really nicely put together and visually kinda busy ^^
I'm pretty sure my solutions not intended, as I stumbled through the map with my morning ciggie and cup of tea, and only realised I'd missed certain elements watching the video back. I'm guessing there's some trickery to suck the turrets through the ceiling hoover things... but well I'll fiddle with that later
I'm not sure how to rate the difficulty, as without stupid mistakes it would probably only have taken 4 minutes, but I enjoyed it all the same!

Anyhoo, my first blind run - hope it helps.

yqK_uzSODok

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Lpfreaky90
2,842 Posts
Posted Mar 27, 2012
Replied 19 minutes later
Snap! sicklebrick was 2 seconds faster then me in his blind playthrough.

Anyways: excellent map; awesome details and it was a nice 7 minutes and 48 seconds spent!
Like sicklebrick I felt I skipped at least a part of the map I didn't touch the ceiling button either.

video uploading as we speak
EDIT upload is almost done:
nkMUtTEJmEM

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Motanum
248 Posts
Posted Mar 27, 2012
Replied 21 minutes later
Those are some ninja moves you have there XD

I just realized I forgot to packrat the song. So i?ll upade that soon.

And yeah, I?ll work on a harder map next

Thanks for the videos

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sicklebrick
876 Posts
Posted Mar 27, 2012
Replied 14 minutes later
Heh, hope you don't mind.. I did a kinda half assed speedrun for this one.
Could probably get it down to 30 seconds, and it's possible to take a couple of turrets into the elevator (they deserve a day out once in a while), but I lack the focus to do a proper speedrun :p

wZoOPoRdU3I

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andyb
257 Posts
Posted Mar 27, 2012
Replied 6 minutes later
Pretty fun map.Didnt realize the bridge turned till halfway through it thou lol.

@sicklebrick I tried to do that speedrun also but kept shooting off the platform lol.

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Lpfreaky90
2,842 Posts
Posted Mar 27, 2012
Replied 6 minutes later

andyb wrote:
Pretty fun map.Didnt realize the bridge turned till halfway through it thou lol.

I've had the same problem with testers of one of the stories maps where this technique is also used. What I did is use two different buttons: One with the signage of a shield and one of the normal hard light bridge.

Button 1 (turn to shield )locks itself onpressed and unlocks button 2.
It also activates indicator lights 1 and deactivates indicator lights 2.

button 2 (turn to normal) locks itself onpressed and unlocks button 1.
It also activates indicator light 2 and deactivates indicator lights 1.

That way it's clear to players what each button does and which one you can use.
Hope that was helpful

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sicklebrick
876 Posts
Posted Mar 27, 2012
Replied 4 minutes later

andyb wrote:
@sicklebrick I tried to do that speedrun also but kept shooting off the platform lol.

I think the trick is to stop crouching as you exit

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RogerL
490 Posts
Posted Mar 27, 2012
Replied 4 hours later
Nice little map. My only (very minor) complaint was the autosave at the ceiling button put me in an auto death loop. Other than that, it was a lot of fun.
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quatrus
1,047 Posts
Posted Mar 27, 2012
Replied 3 hours later
Another excellent short map....Thanks for creating.
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Motanum
248 Posts
Posted Mar 27, 2012
Replied 1 hour later
@sickle brick

Wow, now you are making me doubt if I should add a panel to block that jumping from panel solution...

Its good to see that my chambers offer more ninja solutions.

Now, in a la tag, can you find the ninja move in chamber 2?

Edit, Updated with the song file now.

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sicklebrick
876 Posts
Posted Mar 27, 2012
Replied 3 minutes later
Yay! New map!
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Marcel-o
1 Posts
Posted Mar 29, 2012
Replied 1 day later
Nice map, a Turret map is always fun!
I found one "bug" i think...
i fell under these stairs
i could'nt get out and had to restart.

Maybe you can make some piece of "white" wall or something under here

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Motanum
248 Posts
Posted Mar 29, 2012
Replied 5 hours later

Marcel-o wrote:
Nice map, a Turret map is always fun!
I found one "bug" i think...
i fell under these stairs
i could'nt get out and had to restart.

Maybe you can make some piece of "white" wall or something under here

Thanks for that! I will just add an invisible brush so you cant fall under it.

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RubyCarbuncIe
303 Posts
Posted Mar 29, 2012
Replied 4 hours later
I loved this map. It was kind of simple but I loved the detail that this map had. At first glance the whole map looks extremely difficult, but I like how the solution becomes clear as you continue through the chamber. I would have uploaded my first run through of it but Fraps stopped working mid-way through, sorry.

Also what was the texture you used for the water/goo underneath the turrets? I really like the way that looks.

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Motanum
248 Posts
Posted Mar 29, 2012
Replied 2 hours later

RubyCarbuncIe wrote:
I loved this map. It was kind of simple but I loved the detail that this map had. At first glance the whole map looks extremely difficult, but I like how the solution becomes clear as you continue through the chamber. I would have uploaded my first run through of it but Fraps stopped working mid-way through, sorry.

Also what was the texture you used for the water/goo underneath the turrets? I really like the way that looks.

The texture is anim_wp/framework/backpanels

Updated with some fixes.

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KennKong
942 Posts
Posted Mar 31, 2012
Replied 2 days later
I enjoyed playing this map. There's just enough back and forth in this to keep it interesting while it lasts. Like your previous map, this is visually over-detailed, almost to the point of being a distraction. There was enough clutter that you can see me spending a lot of time just trying to see what was there, even though there isn't much to see. Also, the white walls were so bright I couldn't even see where the lightbridge ended.

Puzzle-wise, this was better than your last map, but the looks detracted from the playing experience. 3/5.

Wall Bridge blind runEmbedded
P9zLNZRaVuY

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Djinndrache
1,442 Posts
Posted Apr 02, 2012
Replied 1 day later
It's been a while since I saw a puzzle with a flippable bridge. Nice to see one of these puzzles after all the time; it's still a good concept.

xfywytAC1_c
(Link: http://www.youtube.com/watch?v=xfywytAC1_c)

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lifeson99
102 Posts
Posted Apr 06, 2012
Replied 4 days later
A solid effort with average difficulty.
A fun but kind of short map - I would have liked to have seen this combined into one 2-chamber or even better, a 3-chamber map, with your juggling map or something else. That way just as you think "ahh rats it's over" . . . a new, challenging room appears. 3.5 out of 5 for the play and 5 of 5 for the environment.