Logic wrote:
I had fun playing these. I think I'll play it through once more tomorrow and give you some feedback on the gameplay and aesthetics of things. But here is my notes on some of the things you might wanna change.
LIST OF PROBLEMS
||Map 1:
Puzzle 1 (Outdoors):
- Some walls in the spawn area have nodraw textures ontop. Make the top texture the same as the side texture
Map 2:
Puzzle 1 (Funnel):
- In the test with the funnel you can get trapped if you're on the exit-door platform and mess up the "cube-change-button" part of the puzzle
Puzzle 2 (Fizzlers & Flinging):
- You can walk on some of the fizzlers on your way to the 3rd floor when flinging
- Don't know if I'm missing something but I couldn't fling myself up to the exit in the second level (skipped it since I have to go to sleep soon)
- Remove the white walls by the exit and replace them with metal surfaces. Might trick some players into shooting at them midair. You can't place portals on them anyway
Map 3:
Puzzle 2 (Circular pressure plates):
- Below one of the cube droppers you have a white texture that you can't place portals on
- The sealing and floors in the downstairs area is white as well but you can't place portals there either. I'd change that so that players know that you can't place portals on there
Puzzle 3 (Escape):
- Hard to find the right way
- It took me a while to understand that I needed the keycard as well. You've already solved the escape pod door problem, the keycard is kinda unnecessary.||
I'm not telling you that the maps were bad just because of all those things, it's just some things I noticed the first time playing.
One more thing:
?r du svensk? 
Yeah, I thought there would be some issues...
||In the outside area, can you see the nodraw textures? I'll check it out, made it that way to optimize.
You can actually get back in the funnel puzzle since the funnel changes direction if you fail. You can just get back the same way.
About the white walls, I had most of them there to help lighting. I can see how it's confusing and will change the textures and improve lighting instead.||
I'll try to fix the problems.
Och ja, jag ?r svensk. Ganska kasst namn jag vet...