[SP] Patent Pending
Juste coming to give a short comment : awesome map !
Liked the atmosphere, the puzzles, the voices.
Only improvement I'd say to complet it is : a direct switch to the menu after your credits (yeah I'm a lazy dude, except for puzzles
). Just a personnal feeling, tought it would definitly make the map close to perfect !
Thanks again for the map, looking forward your other maps ![]()
Really enjoy each of the puzzles
Everything just worked
Like some others, I had a little trouble in the room with the laser receptor in the floor -- I got over there just fine, but once I got there I realized I had set up the first reflectocube incorrectly. Unlike the others, though, I had no trouble getting back across the goo. (Committing suicide didn't work because of the autosave point.)
Here's how I got back across:
1. Jump off the corner of the platform under the funnel and land on the ledge under the damaged panel in between the other two panels.
2. Portal the funnel to pull the cube away from the laser and reverse the funnel.
3. Re-portal the funnel to the panel beside me then ride it across the goo.
Also like some others, in the room that required the simultaneous dual-button press via faith plates, I did not need the light bridge or second cube at all. Although I did use the bridge to retrieve the second cube, I ended up not using that cube. In fact, the intended solution never occurred to me until I saw someone else's walkthrough video -- holy facepalm, Batman!!.
If you want to eliminate the unintended solution of dropping the cube through a portal in the floor onto one faith plate as you back onto the other one, then run through the door before the spike plate comes down, you could configure the buttons to respond only to cubes, as I have seen in other maps.
Positives:
* Excellent "destroyed Aperture" look.
* Clever but not-too-diffcult puzzles.
* Turret bowling
* Turrets get blowed up real good.
* No bugs or "sticking points" that I could find (not that I looked all that hard for such things!).
Negatives: None.
5/5 from me!
Oh, and you may want to turn off the fizzler after the crusher after the door closes so people can't shoot trough and use the light bridge in the next test.