I can't wait to test this but it will have to wait for another day because I don't have much time now and I think this might take a while. I will try this later though and I will give you feedback then.
6 tries to get the timing..on the 1st puzzle.. I'm done.. retarded map.. 2/5
I posted a very minor update. It fixes a problem where it was still possible to shoot a portal past the first fizzler. Also I compiled it with HDR switched off, mostly for the following spoilerish reason:
HDR
HDR causes the reflector cubes to be quite bright which makes it difficult to see through them. This type of aiming is kinda required here.
Wait, no "quick-portaling" in the first room? The way I started was to place portals so that the fizzler in front of the first cube dropper gets deactivated for a split second. Spamming the button and rapidly clicking to shoot a portal below the cube dropper finally worked. So this is not the intended idea?
Weird.. thought I'd made a post about this being awesome, but not having finished it yet.
Can't seem to find it on any thread now. To summarise:
-Map awesome
-Not finished
-Rogue post somewhere, can't find it.
=)
Oo0o0ooh, that satisfying aha-moment. Finally "ignited", great idea!