[SP] Facade

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thingshappen
8 Posts
Posted May 13, 2012
Just another test chamber, or is it? Not everything is as it seems.

Quick note: The dropbox version of this isn't the most up to date version, if you can, download the one from the Workshop.

Update (17/05/2012):
Updated it to remove a bug where the first audio file of Cave will repeat itself if the player re-enters the trigger.

Update (14/05/2012):
- Made the easter egg actually do something
- Changed some walls to be noticeably non-portalable.
- Added confirmation sounds to some buttons, to notify the player in case the skin doesn't work correctly.

Click here to download Facade

Click here to download Facade

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austin101
3 Posts
Posted May 13, 2012
Replied 41 minutes later
Looks like a cool map, but unable to download. Can you please provide a direct download link?
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thingshappen
8 Posts
Posted May 13, 2012
Replied 1 hour later
Sure, http://dl.dropbox.com/u/3851117/sp_facade.rar
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thingshappen
8 Posts
Posted May 14, 2012
Replied 14 hours later
Just made an update to the map. The not so secret secret actually does something now instead of disappointing test subjects, and I also made some areas a little less confusing.
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Shakky
228 Posts
Posted May 14, 2012
Replied 3 hours later
Really nice map! Puzzle was pretty nonexistant but the visuals and the atmosphere were done really well.

I have nothing more to say. Well done!

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thingshappen
8 Posts
Posted May 14, 2012
Replied 1 hour later
Thanks, but could you elaborate some more on how the puzzle was nonexistant? Just as an improvement when I work on another map.
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Mattyd
49 Posts
Posted May 17, 2012
Replied 2 days later
Good map, I really liked the visuals, a nice interesting journey. I did have a couple of issues though. I found in the vertical ascent part that it was a bit frustrating as I couldn't really see where I was going. I pretty much just kept shooting my portal up there until it hit something.
The only other thing was that I would have liked it if there was an actual use for the companion cube.

Having said that it was a great map, keep up the good work

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thingshappen
8 Posts
Posted May 17, 2012
Replied 4 hours later
Hey, thanks for the reply. I've got quite a bit of feedback from the first issue you pointed out, and it seems pretty common, where people don't know whether to keep going up or try get back down. I could possibly add some arrows pointing upwards or something. Out of interest, did you use the zoom key to look around? Also, the companion cube does have a use, right at the end of the level to open the door to some more.
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Mattyd
49 Posts
Posted May 17, 2012
Replied 15 minutes later
Arrows would be a good idea. Another idea (feel free to ignore) you could potentially make it not as high so that it's easier to see.
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thingshappen
8 Posts
Posted May 17, 2012
Replied 2 hours later
I don't really see that as being too possible, with the way everything is currently laid out, but it'd be a good idea if I could. The idea is you follow the pipes up and see where those go, but it seems that didn't work too well.
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sicklebrick
876 Posts
Posted May 24, 2012
Replied 7 days later
Cheers, I really enjoyed this map
It took a little while to figure out the vertical pipes, but when I'm playing a map with such attention to detail and great visuals, there's a certain confidence that the map is completable and isn't gonna be some ridiculous solution - so I was happy exploring!
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zivi7
649 Posts
Posted May 26, 2012
Replied 2 days later
Awesome visuals and atmosphere! I had the same issue with the vertical part, I finally noclipped around to find out where to go next. I liked the wobbly panel in the final room. Unfortunatey, I accidently fizzled the real companion cube to find out that the freshly spawned one doesn't open the door - so apparently you have to bring the real one, well done!
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KennKong
942 Posts
Posted May 26, 2012
Replied 5 hours later
I don't know if this is fixable or not, but the giant fan rotates the wrong way.

This is a beautifully constructed map, but not much fun for me to play. I prefer maps with good puzzles to solve, not just chores to complete along the way. If you could combine your artistry with Chander's puzzle-making (to cite one outstanding example among the few true great ones), Valve might hire you to do Portal 3!

This is one of the best maps I never want to play again. 4/5.

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thingshappen
8 Posts
Posted May 28, 2012
Replied 1 day later
Didn't expect so many comments over a short period of time, thanks everyone.

sicklebrick wrote:
Cheers, I really enjoyed this map
It took a little while to figure out the vertical pipes, but when I'm playing a map with such attention to detail and great visuals, there's a certain confidence that the map is completable and isn't gonna be some ridiculous solution - so I was happy exploring!

The vertical pipes do confuse a fair few people, but I tried to make the area in which you explore pretty small, so it's easier to eventually find. Glad you enjoyed it.

zivi7 wrote:
Awesome visuals and atmosphere! I had the same issue with the vertical part, I finally noclipped around to find out where to go next. I liked the wobbly panel in the final room. Unfortunatey, I accidently fizzled the real companion cube to find out that the freshly spawned one doesn't open the door - so apparently you have to bring the real one, well done!

Yep, the real companion cube has a name, and only that cube with that name can open the door.

KennKong wrote:
I don't know if this is fixable or not, but the giant fan rotates the wrong way.

This is a beautifully constructed map, but not much fun for me to play. I prefer maps with good puzzles to solve, not just chores to complete along the way. If you could combine your artistry with Chander's puzzle-making (to cite one outstanding example among the few true great ones), Valve might hire you to do Portal 3!

This is one of the best maps I never want to play again. 4/5.

Thanks for the honest feedback. I'm not too great at developing puzzles, so I tried to hide it somewhat with the visuals and some unique 'puzzles' (or chores, heh). The fan is an easy fix, and I actually changed it so it went in that direction after consideration. Guess I should've left it.

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BEARD!
169 Posts
Posted Jun 22, 2012
Replied 25 days later
Mirroring my workshop feedback here, so that TWP visitors can see it:

I'm not quite sure what the story was here. One moment we're worried about multiverses in a decayed aperture, next we're in a relatively clean chamber? Either way, the puzzles were great, and visually everything was more than up to scratch. Getting the blue gel to land in the right spot was a pain - but then again, players never look up, so that one's my own fault. Thanks for mapping.