[PTI] Up, Up and Away

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Djinndrache
1,442 Posts
Posted May 15, 2012
Get up and find your way out of the test chamber!

Estimated difficulty: Medium/Hard

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RogerL
490 Posts
Posted May 16, 2012
Replied 22 hours later
Now that was a puzzle! I'm almost certain I did at least one thing that was unintended: to get the second cube, I placed a portal on the floor under the catcher, and a portal on the wall for the laser, and then placed the cube partially in the wall portal at the right angle so that it tipped up slightly and caught the catcher. I couldn't find any other way to do it, but I probably overlooked something obvious. I could see from the bottom that I was going to have to bring a cube or something with me to the top, but I wasn't prepared for all the work I still had to do once I got up there. Very challenging map; I think your best one so far.
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El Farmerino
393 Posts
Posted May 16, 2012
Replied 33 minutes later
Fantastic map - really enjoyable indeed. I did something similar to Roger for the second cube, but I thought that was probably the intended way. I almost shat myself when I saw that I needed the laser for the door, but it turned out that was actually really easy to sort out and you obviously just put it there so people like me would shit ourselves.
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Djinndrache
1,442 Posts
Posted May 16, 2012
Replied 2 hours later
Thanks for the feedback, guys!

RogerL wrote:
I'm almost certain I did at least one thing that was unintended: to get the second cube, I placed a portal on the floor under the catcher, and a portal on the wall for the laser, and then placed the cube partially in the wall portal at the right angle so that it tipped up slightly and caught the catcher.

You don't have to put the cube into the wall portal. Just aiming at it is enough. Your way of solving this sounds pretty much like the intended way though.

El Farmerino wrote:
I almost shat myself when I saw that I needed the laser for the door, but it turned out that was actually really easy to sort out and you obviously just put it there so people like me would shit ourselves.

Kinda I just thought it would be cool to use the laser again and to not have the exit door open by default. I'm aware and okay with the fact that this last step is not very difficult (especially not after solving the rest of the map ).

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greykarel
225 Posts
Posted May 16, 2012
Replied 3 hours later
Decent challenge. I don't know if it is intented. Here is my way.
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RogerL
490 Posts
Posted May 16, 2012
Replied 1 hour later
I tried tippingthe cube on the lightbridge as well, but it never worked and just seemed too fiddely, but nice job getting that to work. I thought it might also be possible to place the cube on the stairs and block its sliding with your body, but I could never make that work for long enough to fire my portal, but I wouldn't be surprised if someone could do it.
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Djinndrache
1,442 Posts
Posted May 16, 2012
Replied 1 hour later

greykarel wrote:
Decent challenge. I don't know if it is intented. Here is my way.

Neither how you got the second cube nor how you got yourself up matches the intended solution. However, I consider both of them valid alternatives. They're a little fiddly, so use on your own risk. The intended solution is more "solid" and less random to use.
Good job though

RogerL wrote:
I thought it might also be possible to place the cube on the stairs and block its sliding with your body, but I could never make that work for long enough to fire my portal, but I wouldn't be surprised if someone could do it.

I think I get what you mean. You mean this?
Image of unintended solution of a part of the map
http://i.minus.com/iQ1B7aZeGMCiZ.png
That's not intended and actually pretty easy to execute (took me like 10 seconds). I'll prevent that by removing a few portalable surfaces :p Thank you for reporting this issue

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RogerL
490 Posts
Posted May 17, 2012
Replied 3 hours later

Djinndrache wrote:
RogerL wrote:

I thought it might also be possible to place the cube on the stairs and block its sliding with your body, but I could never make that work for long enough to fire my portal, but I wouldn't be surprised if someone could do it.

I think I get what you mean. You mean this?
Image of unintended solution of a part of the map
http://i.minus.com/iQ1B7aZeGMCiZ.png
That's not intended and actually pretty easy to execute (took me like 10 seconds). I'll prevent that by removing a few portalable surfaces

Yes, that is what I tried. I'm glad it only took you 10 secs., because I spent about 10 to 15 minutes on it and never could get it to work properly. Damn cube kept sliding around and knocking me back and ... damn cube ... stop doing that!

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Djinndrache
1,442 Posts
Posted May 17, 2012
Replied 55 minutes later

RogerL wrote:
Djinndrache wrote:

RogerL wrote:

I thought it might also be possible to place the cube on the stairs and block its sliding with your body, but I could never make that work for long enough to fire my portal, but I wouldn't be surprised if someone could do it.

I think I get what you mean. You mean this?
Image of unintended solution of a part of the map
http://i.minus.com/iQ1B7aZeGMCiZ.png
That's not intended and actually pretty easy to execute (took me like 10 seconds). I'll prevent that by removing a few portalable surfaces

Yes, that is what I tried. I'm glad it only took you 10 secs., because I spent about 10 to 15 minutes on it and never could get it to work properly. Damn cube kept sliding around and knocking me back and ... damn cube ... stop doing that!

Don't toss it just because it's a reflector cube. Hug it and caress it like a companion cube and it will do whatever you want!

Protip: Cubes love bodychecks for some little precision adjustments. Don't think you must drop it in the very right pixel :p

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eviloatmeal
53 Posts
Posted May 18, 2012
Replied 1 day later
Nice map, and cool puzzles!

The map is aesthetically pleasing, and there's nothing that unexpectedly kills you or sets you back unfairly, unlike so many other maps out there.

I like how the second beam receiver tickled my spatial perception. Took me a while to figure out where to place portals to get the beam pointing at the right angle.

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zivi7
649 Posts
Posted May 22, 2012
Replied 4 days later
Very nice! I especially liked that you could make it up to see the exit without doing the most important step first. 5/5 for me.

I got up the same way greykarel did. Would you reveal what the intended solution is?

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Djinndrache
1,442 Posts
Posted Jun 21, 2012
Replied 29 days later
Glad you like it

zivi7 wrote:
I got up the same way greykarel did. Would you reveal what the intended solution is?

Not right now but that solution is legit, too

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El Farmerino
393 Posts
Posted Jun 21, 2012
Replied 36 minutes later
Too tired to make a vid at the moment, but the way I got up was to have a cube on the right hand side pointed at the left laser receiver, and one in the middle on a lightbridge pointing at the right receiver. Stand on the platform, pick the first cube up to break the link and the platform goes up. Meanwhile, laser now hits the second cube and brings the second platform down. Shoot the bridge away and the cube drops, raising the second platform again. Dunno if that was the intended way, but it was my favourite part of the map.