Thank you.
Edit: added a jumpdown opening to the floor of the last upper level so that the player can not get stuck.
Click here to download Verticular Conversion
Click here to download Verticular Conversion
&
Thank you.
Edit: added a jumpdown opening to the floor of the last upper level so that the player can not get stuck.
Click here to download Verticular Conversion
Click here to download Verticular Conversion
&
Most fun I've had with a white paint map in a long time!sicklebrick wrote:
ThanksMost fun I've had with a white paint map in a long time!
You should release a version with no funnels - more rewarding ^^
Thanks. I'm glad you like it. As for "no funnels", that would be more challenging. That notion suddenly fills my head with a million ideas.
Actually I'm working on another sequel using strictly lasers. So I guess it looks like a Verticular series is coming. Maybe I will squeeze in Verticular Conversion Part 2.
Cheers

sicklebrick wrote:
Hoot, looking forward to it
I meant a no funnel version of this map btw - takes a while, but very enjoyable!
Hmmmmm, perhaps I can start with the first chamber looking similar to the last chamber of the other. It would be a continuation, however, the rest could be like you suggested being the same but without the funnels. The glass floors could be there of course, except a few tweaks to make it challenging in that aspect.