The ThinkingWithPortals Map Showcasing Thread

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Groxkiller585
652 Posts
Posted Jun 12, 2012
Replied 58 minutes later

RubyCarbuncIe wrote:
Testing out some prefabs Grox let me use.

Larger image: http://steamcommunity.com/id/RubyCarbun ... 3189160787

Any thoughts?

I like how you used the aperture logo overlay, adds some unique flair to the map! (also yay you used my prefabs! I decided I need to convert them to instances for anyone to get any use out of them though, most use those)

The lighting looks a little weird; try moving the projectedtexture farther toward the middle of the hole.

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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 22 minutes later

Groxkiller585 wrote:

I like how you used the aperture logo overlay, adds some unique flair to the map! (also yay you used my prefabs! I decided I need to convert them to instances for anyone to get any use out of them though, most use those)

The lighting looks a little weird; try moving the projectedtexture farther toward the middle of the hole.

Thanks, I actually got the logo idea from watching Reepblue's Blue Portals 2 video and how he put the BPDC logo on the walls at times. It's a small bit of detail but it makes the surroundings seem a bit more interesting.

I was going to do that I just wanted to test out the prefab almost completely unedited. I say almost because I turned one of the cage lights off in there. In my opinion they're fine as prefabs though. Instances may be simpler to use, but if you edit what's in the instance without creating a new one you' change it for anywhere you use it instead of just the spot you want to change. ( probably explained that terribly. )

Also you can't see it but I put a liquid texture underneath the floor. Thanks for your input.

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Paradoxic R3mix
87 Posts
Posted Jun 12, 2012
Replied 1 hour later
IMO, I think that prefabs are better than instances for say, buttons or anything that isn't TOO big. What I like about prefabs are that, as Rubycarbuncle said, you can edit one without changing every single instance with the same name.
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Idolon
417 Posts
Posted Jun 12, 2012
Replied 36 minutes later

Click for full size (1200x800)
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spongylover123
944 Posts
Posted Jun 12, 2012
Replied 2 minutes later

Idolon wrote:

Click for full size (1200x800)

wow, that's looking good. Looking forward to your release Idolon!

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Lpfreaky90
2,842 Posts
Posted Jun 12, 2012
Replied 11 minutes later

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FelixGriffin
2,680 Posts
Posted Jun 12, 2012
Replied 17 minutes later
Wow! :O
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FourthReaper
356 Posts
Posted Jun 12, 2012
Replied 1 hour later

RubyCarbuncIe wrote:
[Image with what appears to be an SDF]
Any thoughts?

Yes. For instance, is that my Surface Division Field texture in use or is it just really really similar? If so, another thought I could have is "why is that not mentioned?" I'm not sure what other prefabs you might have used in this map, so if you meant Grox made the SDF that kinda' makes me really sad. I hope that if you intend to release you at least mention me if you use it...

Lpfreaky90 wrote:
[Awesome images]

Woah, nice job. Apparently you managed to get a pretty good door model in there. One tree looks a tad darker than the others but except for that this map is increasingly excellent.

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josepezdj
2,386 Posts
Posted Jun 12, 2012
Replied 1 hour later
Wow Lp!!! Those look awesome. I literally love that door gate! It's gorgeous!
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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 38 minutes later

FourthReaper wrote:
RubyCarbuncIe wrote:

[Image with what appears to be an SDF]
Any thoughts?

Yes. For instance, is that my Surface Division Field texture in use or is it just really really similar? If so, another thought I could have is "why is that not mentioned?" I'm not sure what other prefabs you might have used in this map, so if you meant Grox made the SDF that kinda' makes me really sad. I hope that if you intend to release you at least mention me if you use it...

No no no no no, that isn't a prefab so I didn't mention it, sorry. I built that one entirely from scratch. (minus the texture of course) I guess I should have taken the picture with it deactivated. You're right I should have mentioned it, my bad, honestly. I was planning on mentioning you in the release though. Grox made prefabs for the floor and ceiling that's all, the SDF is you're creation entirely. Again I'm truly truly truly sorry for not mentioning you when I posted the image. I'll edit the post saying that was made by you.

@Lpfreaky90 I love that arch door! I think that looks amazing. I'm really looking forward to this map.

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FourthReaper
356 Posts
Posted Jun 12, 2012
Replied 1 hour later

RubyCarbuncIe wrote:
No no no no no, that isn't a prefab so I didn't mention it, sorry. I built that one entirely from scratch. (minus the texture of course) I guess I should have taken the picture with it deactivated. You're right I should have mentioned it, my bad, honestly. I was planning on mentioning you in the release though. Grox made prefabs for the floor and ceiling that's all, the SDF is you're creation entirely. Again I'm truly truly truly sorry for not mentioning you when I posted the image. I'll edit the post saying that was made by you.

Oh, hehe thanks. And sorry, now I feel all icky for ranting. ;~| I guess I just misunderstood what you were showcasing.
Prefabs look great though. Again, sorry, mainly my bad.

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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 15 minutes later

FourthReaper wrote:
Oh, hehe thanks. And sorry, now I feel all icky for ranting. ;~| I guess I just misunderstood what you were showcasing.
Prefabs look great though. Again, sorry, mainly my bad.

No need to it was something I should have said from the start.

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CamBen
973 Posts
Posted Jun 12, 2012
Replied 1 hour later

Lpfreaky90 wrote:
https://dl.dropbox.com/u/37801279/twp/2012-06-12_00003.jpg

https://dl.dropbox.com/u/37801279/twp/2 ... _00005.jpg

https://dl.dropbox.com/u/37801279/twp/2 ... _00006.jpg

(shortened the images, w/out snipping) Looks great! Even though I can't really do any better, he waterline looks a bit sharp, instead of being wet it looks more like the water just gets cut off. still, very awesome! cannot wait to play.

Images of my (hopefully) upcoming map:

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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 17 minutes later
Woah, that looks great. I can't wait to test that out. How exactly does it work?
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CamBen
973 Posts
Posted Jun 12, 2012
Replied 11 minutes later
Well, the laser activates a sphere, which can be plugged into a receptacle. the sphere is only active for 7 seconds (may vary depending on map), which will force you to act quickly or to keep a portal open to renew the charge. once it has been plugged in, it can no longer be used, unless the map allows it to be unplugged. (with the use of buttons, probably.)

The map I showed there was an Intro map, not very hard. I was thinking of releasing it to WIP, then working on the next level so I could Actually release. It still doesn't go through portals, though.

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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 5 minutes later
That sounds like an interesting test elemet with a lot of potential. In my opinion it's fine if it can't go through portals, that makes the test more difficult in my opinion because if they had a portal with the beam coming through they wouldn't need to think as fast.

With a portaled beam you could just activate the sphere and place it in the receptacle in half a second. Without it portaled you need to activate the sphere, run over to the receptacle and then run to the target. Just my thoughts anyway. Good luck with it.

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Groxkiller585
652 Posts
Posted Jun 12, 2012
Replied 10 minutes later

FourthReaper wrote:
RubyCarbuncIe wrote:

[Image with what appears to be an SDF]
Any thoughts?

Yes. For instance, is that my Surface Division Field texture in use or is it just really really similar? If so, another thought I could have is "why is that not mentioned?" I'm not sure what other prefabs you might have used in this map, so if you meant Grox made the SDF that kinda' makes me really sad. I hope that if you intend to release you at least mention me if you use it...

Lpfreaky90 wrote:

[Awesome images]

Woah, nice job. Apparently you managed to get a pretty good door model in there. One tree looks a tad darker than the others but except for that this map is increasingly excellent.

I didn't make the green fizzler, if that's what you mean. Ruby added that to the map herself.

Trust me, I am not one to not give credit where credit is due!

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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 32 minutes later

Groxkiller585 wrote:
herself.

Himself*

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CamBen
973 Posts
Posted Jun 12, 2012
Replied 35 minutes later

RubyCarbuncIe wrote:
That sounds like an interesting test elemet with a lot of potential. In my opinion it's fine if it can't go through portals, that makes the test more difficult in my opinion because if they had a portal with the beam coming through they wouldn't need to think as fast.

With a portaled beam you could just activate the sphere and place it in the receptacle in half a second. Without it portaled you need to activate the sphere, run over to the receptacle and then run to the target. Just my thoughts anyway. Good luck with it.

Now that you mentioned that, I think that would be a win-win w/ out it going through portals. less working w/ vscripts, harder tests. thanks for the input!

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RubyCarbuncIe
303 Posts
Posted Jun 12, 2012
Replied 4 minutes later

CamBen wrote:
RubyCarbuncIe wrote:

That sounds like an interesting test elemet with a lot of potential. In my opinion it's fine if it can't go through portals, that makes the test more difficult in my opinion because if they had a portal with the beam coming through they wouldn't need to think as fast.

With a portaled beam you could just activate the sphere and place it in the receptacle in half a second. Without it portaled you need to activate the sphere, run over to the receptacle and then run to the target. Just my thoughts anyway. Good luck with it.

Now that you mentioned that, I think that would be a win-win w/ out it going through portals. less working w/ vscripts, harder tests. thanks for the input!

No problem! Glad I could offer some good input.