[PTI] Lp's Fizzler Fest #2

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Lpfreaky90
2,842 Posts
Posted Jun 11, 2012
Once again there are four fizzlers standing between you and your objective, and once again you need to get the cubes through a bunch of them.

This map is created in the PTI but that doesn't mean it's easier! It does not involve any ninja moves or strange tricks, pure logic should do the trick. Oh and the turrets are completely harmless.

This maps is medium difficulty, from a couple of playtesters I estimate about 10-15 minutes of gameplay. Good Luck!

Lp's Fizzler Fest #2

Click here to download Lp's Fizzler Fest #2

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rock_n_rage
168 Posts
Posted Jun 12, 2012
Replied 22 hours later
That was good fun! Once I figured out the process, it was pretty straightforward from there. Thanks for creating!
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greykarel
225 Posts
Posted Jun 13, 2012
Replied 13 hours later
Hm, I've seen it somewhere. Deja vu?
Anyway good puzzle took me some time to figure it out.
And while playing I found this

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Lpfreaky90
2,842 Posts
Posted Jun 13, 2012
Replied 2 hours later

greykarel wrote:
Hm, I've seen it somewhere. Deja vu?
Anyway good puzzle took me some time to figure it out.
And while playing I found this

It might resemble jonathan's seven gates but it's far less dificult.
About the screenshot: That happens from time to time, there is the laser but it doesn't activate stuff... really weird.

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PCdoc
245 Posts
Posted Jul 28, 2012
Replied 1 month later
I loved this map. 7 Gates is way WAY too hard. This is medium hard and fun and "doable".
I am not sure if I did this the intended way, but here goes:
I left the companion cube on the button so the vertical, blocking light bridge stays off

||then I started one reflector cube yoyo-ing and hitting both sensors and the spinner alternately

stopped the yoyo by shooting the bottom left portal onto the wall - and the cube dropped onto solid ground and lit up left sensor and turned on the light bridge. Took many tried to get this to work.

carried the other unused reflactor cube across the bridge and across the water

shot the portal back under to resume the yoyo effect, and this time I waited until it was in the air on the far side and shot the other portal into the wall to stop the yoyo and land the cube on solid ground on the far side - which then lit the spinner and the other sensor

this removed the first two fizzlers and the vertical blocking light bridge let me carry the reflector cube over there and place it on the button.||

The rest was fairly straightforward.
I think the intended must be simpler than this method