[SP] Exploration

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SamyAdel9
3 Posts
Posted Jun 13, 2012

Walkthrough:

http://youtu.be/dEu1evasLUY

Click here to download Exploration

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Lpfreaky90
2,842 Posts
Posted Jun 13, 2012
Replied 2 hours later
I just played this map and it does have some issues:
* It has no proper lighting: It's fullbright.
* The map is pretty straightforward.
* The worldportals cause visual glitches.
* You've got a bunch of misaligned textures.
* The puzzle in the second room is weird: just jumping down works too.
* I got stuck in the airlock between room 2 and room 3.
* If you fling too hard in room 2 you get pushed back.
* There is no end to the map.
* In general your rooms are too big.

All in all it's not a good map. Try to add light and a real puzzle next time.
For now it's a 2/5: cute, you tried to map.

Oh and it would be better to zip your map and upload it here as a normal download instead of an external download. External download should only be used for very very very large uploads (200+) or PTI maps.

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Shakky
228 Posts
Posted Jun 13, 2012
Replied 3 hours later
Easily the worst map I have ever played.

-No lighting
-Missaligned textures everywhere
-Testing elements are missalinged too. Lightbridge,portal surfaces ect.
-Puzzle is nonexistant.
-World portals don't work correctly
-You can actually make the gap but there is a trigger push pushing you away. Why not make the gap wider?
-Everything is huge for no reason
-Waiting for airlock to open took forever and was pointless.
-Turret room with invinsible wall blocking the turrets. If you want to prevent knocking them over with the cube why not put them further away or put a gap between.
-Map has no end.

Only thing I liked at all was the song the radio played. What is that from?

If you wish to improve in mapping here are some of my personal tips: Plan ahead. Think what kind of puzzle do you want and what elements are you going to use. Try to come up with different ways of using those puzzle elements to come up with interesting solutions. Do as much of the map as possible in units divisible either 32 or 16. That will make texturing alot easier.

To sum up, the map was horrible and I don't recommend playing it to anyone. That doesn't mean that you should stop mapping but I recommend that you put much more effort before releasing them to the public. I think lpfreaky was really generous when he gave you a 2/5 and in my opinion this isn't worth a 1/5.

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CamBen
973 Posts
Posted Jun 13, 2012
Replied 2 hours later
This is a map? It really doesn't deserve a good rating.
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rock_n_rage
168 Posts
Posted Jun 13, 2012
Replied 1 hour later

Lpfreaky90 wrote:
I just played this map and it does have some issues:
* It has no proper lighting: It's fullbright.
* The map is pretty straightforward.
* The worldportals cause visual glitches.
* You've got a bunch of misaligned textures.
* The puzzle in the second room is weird: just jumping down works too.
* I got stuck in the airlock between room 2 and room 3.
* If you fling too hard in room 2 you get pushed back.
* There is no end to the map.
* In general your rooms are too big.

That....

Shakky wrote:
Easily the worst map I have ever played.

-No lighting
-Missaligned textures everywhere
-Testing elements are missalinged too. Lightbridge,portal surfaces ect.
-Puzzle is nonexistant.
-World portals don't work correctly
-You can actually make the gap but there is a trigger push pushing you away. Why not make the gap wider?
-Everything is huge for no reason
-Waiting for airlock to open took forever and was pointless.
-Turret room with invinsible wall blocking the turrets. If you want to prevent knocking them over with the cube why not put them further away or put a gap between.
-Map has no end.

....and That!

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QWE
6 Posts
Posted Jun 14, 2012
Replied 10 hours later
What's up with the random GlaDOS? I can't even give an overview on this...