The ThinkingWithPortals Map Showcasing Thread

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Groxkiller585
652 Posts
Posted Jun 12, 2012
Replied 2 hours later

RubyCarbuncIe wrote:
Groxkiller585 wrote:

herself.

Himself*

Gaak!

The one time I decide to break the assume-internet-poster-is-male stereotype because of a name...

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ChickenMobile
2,460 Posts
Posted Jun 13, 2012
Replied 22 minutes later

Groxkiller585 wrote:
Gaak!

The one time I decide to break the assume-internet-poster-is-male stereotype because of a name...

Muhahahhaha

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RubyCarbuncIe
303 Posts
Posted Jun 13, 2012
Replied 1 hour later

Groxkiller585 wrote:
RubyCarbuncIe wrote:

Groxkiller585 wrote:

herself.

Himself*

Gaak!

The one time I decide to break the assume-internet-poster-is-male stereotype because of a name...

Lol, it's no big deal, that's what I get for naming my username after a card I liked.

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Idolon
417 Posts
Posted Jun 13, 2012
Replied 12 hours later
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Groxkiller585
652 Posts
Posted Jun 13, 2012
Replied 1 hour later

Idolon wrote:

That looks awesome!

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FelixGriffin
2,680 Posts
Posted Jun 13, 2012
Replied 41 minutes later
Please post the VMF when you finish! Seeing more outdoor Portal 2 maps would be cool!
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CamBen
973 Posts
Posted Jun 13, 2012
Replied 43 minutes later
The colors and style remind me of a sort of Roman theme.

Very Epic.

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Paradoxic R3mix
87 Posts
Posted Jun 13, 2012
Replied 3 hours later
It's quite beautiful, I always love it when people make a map with a new and/or interesting theme.
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josepezdj
2,386 Posts
Posted Jun 14, 2012
Replied 11 hours later
@Idolon: WOW mate, that looks very interesting. Reminds me of that industrial look that Neco showed in his awesome maps, but the outdoors touch gives this environment a silo-like look or a dam... I like it a lot, and looks like a very funny map. Looking forward to play it!
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RubyCarbuncIe
303 Posts
Posted Jun 16, 2012
Replied 2 days later
@Idolon Really nicely done! I like the style your going for, it's like a blend of old/new Aperture (The buttons and fizzlers are from different time periods(At least they look that way from that angle)) mixed in with and outdoor industrial feel. I like it! Keep up the good work!
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HMW
806 Posts
Posted Jun 17, 2012
Replied 1 day later
@Idolon: I love the look of this! It really seems like this space originally served a different purpose and was later adapted for containing a Portal test. It reminds me of the airboat part from Half-Life 2!

You could scale the water texture up a bit though, there is a very noticeable repeating pattern. (Also a custom flow map would look really good here!)

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Logic
298 Posts
Posted Jun 17, 2012
Replied 3 hours later
A map I've been working on today. Doesn't look that good since the gameplay isn't 100 % figured out yet...

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RubyCarbuncIe
303 Posts
Posted Jun 17, 2012
Replied 2 hours later
@Logic It looks like an interesting test chamber that seems to involve flinging multiple times and mid air thinking. On top of that it's a one portal chamber! In terms of design though It's far too clean for destroyed textures though. However you said it doesn't look that good yet for a reason so that's not an issue. Judging by the look of your other destroyed theme map I hope to see how this one turns out. Good luck with it.
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UsCobra11
272 Posts
Posted Jun 17, 2012
Replied 1 hour later
Anyways, this might look familiar.


Unfortunately though, I have decided to abandon the Portal 1 Underground Remake. Making 18 test chambers, along with constructing the areas where the puzzle had to be navigated a different way due to destruction, I realized I was way in over my head. I only finished chambers 00 and 01.
If anyone wants to take over, that's awesome, just PM me and i'll give you the work.

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Logic
298 Posts
Posted Jun 18, 2012
Replied 7 hours later

UsCobra11 wrote:
Anyways, this might look familiar.


Unfortunately though, I have decided to abandon the Portal 1 Underground Remake. Making 18 test chambers, along with constructing the areas where the puzzle had to be navigated a different way due to destruction, I realized I was way in over my head. I only finished chambers 00 and 01.
If anyone wants to take over, that's awesome, just PM me and i'll give you the work.

Wow, Cobra. That looks really, really good

Too bad about you changing your mind on the project, it looked promising :/

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Logic
298 Posts
Posted Jun 18, 2012
Replied 3 minutes later

RubyCarbuncIe wrote:
@Logic It looks like an interesting test chamber that seems to involve flinging multiple times and mid air thinking. On top of that it's a one portal chamber! In terms of design though It's far too clean for destroyed textures though. However you said it doesn't look that good yet for a reason so that's not an issue. Judging by the look of your other destroyed theme map I hope to see how this one turns out. Good luck with it.

Oops, didn't see this comment earlier. Yeah, I've already changed the textures and it'll have the same amount of destruction as the previous chamber. I just need to extend the puzzle a bit, otherwise the chamber will be way too short... x)

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Jepp
134 Posts
Posted Jun 18, 2012
Replied 7 hours later
Hey guys! I've thrown together a couple of CO-OP chambers that I'm thinking of combining into a bigger upload sometime soon. I'm trying to keep the standard as high as "10 reasons" but it's kind of tiring and it's more fun to come up with puzzles.



This is a hub that I'm planing to use.

It'd be nice to have some comments, I'm thinking I should put in more ruble and break them more but I'm not sure.
I think of doing three chambers per map, maybe two I don't know what's preferable..

I'll be using chickens hub scripts (god bless him for those!), and also LP's deathfizzler, I hope it's okay and ofcourse I'll credit you in the description!

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josepezdj
2,386 Posts
Posted Jun 18, 2012
Replied 3 minutes later
Jepp, those screeshots look simply amazing! My favourite one is the third with that green-ish lighting atmosphere! Awesome job! Never expected less from you!
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Jepp
134 Posts
Posted Jun 18, 2012
Replied 9 minutes later
@josepezdj
Thanks mate! I'm really exited to have your thoughts about the puzzles later on^^
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RubyCarbuncIe
303 Posts
Posted Jun 18, 2012
Replied 56 minutes later
@Jepp

Good looking maps! I agree with Jose I love the atmosphere in both the first and third images. It seems very organic like the plants actually affect the chambers appearance. I'm looking forward to the release.