Difficulty: Medium if you catch onto the unorthodox puzzle mechanic quick, Hard otherwise.
Click here to download Bomberman
Click here to download Bomberman
&
Difficulty: Medium if you catch onto the unorthodox puzzle mechanic quick, Hard otherwise.
Click here to download Bomberman
Click here to download Bomberman
&

El Farmerino wrote:
Interesting solution, sicklebrick, although I don't quite get the need for the last little bit.... I actually used the funnel to catch the blob just as it was about to enter a portal and then quickly shot away to get it in a low bounce. Fun map.
Heh, I tried that once or twice, but timing isn't my strong suit 
Thanks for the feedback as per usual.
El Farmerino wrote:
Interesting solution, sicklebrick, although I don't quite get the need for the last little bit.... I actually used the funnel to catch the blob just as it was about to enter a portal and then quickly shot away to get it in a low bounce. Fun map.
Took me a second to figure out what you were saying but I get it now, I'll fix this up. While I don't normally mind strict timing solutions, that's a little too tight for my tastes.
Thanks for the help and playing.
Besides which, I don't think you'll be able to block that anyway, without a substantial reworking of the puzzle.
That said, it only took me a little while to think of a good work-around for your solution and I think I got it covered: a 1x3 pane of glass blocking the excursion funnel from the second platform.
Unfortunately, it seems that with the glass there, sicklebrick's solution is no longer possible.
I'm not sure if it's worth it or not, but at the very least, the puzzle is probably a little harder now and that's always a plus in my book.
EDIT: I actually totally misinterpreted your solution, so disregard a good chunk of what I just said. There REALLY wasn't that much twitch involved. But I have a much better reason for changing it now. The puzzle was too easy that way.
Regardless, I just played the updated version, and I finished it in a somewhat similar way. This time I just got the blob in a low-ish bounce between floor portals to begin with, quickly nipped through the portal to the second platform while it was in the air then shot a portal under the exit same as before. Not sure if that was what you were after - if not I still need to do some thinking....
El Farmerino wrote:
Ah, crap, you updated it before I could finish rendering this video. I'll post it here anyway:
...VID...
Heheh, nice ^^ I thought from your description that you were slowing down the paint-in-floor-blog-thing by funneling it while close to the ground >.<
El Farmerino wrote:
Regardless, I just played the updated version, and I finished it in a somewhat similar way. This time I just got the blob in a low-ish bounce between floor portals to begin with, quickly nipped through the portal to the second platform while it was in the air then shot a portal under the exit same as before. Not sure if that was what you were after - if not I still need to do some thinking....
Wow, really? I didn't think that was possible, the window of time seems so small.
I don't think there's much I can do about that, honestly, so I'll just have to live with it. No big deal.
I'll just post the intended solution here, as I don't want to overhype the puzzle.
This has been really helpful guys, thanks for the response. Gel bomb mechanics have interested me a ton recently and I've been experimenting with them a lot. It's how I've gotten to making my past few maps and I think I can squeeze a few more maps out of it too, although none that'll be reliant as this puzzle was with flinging a bomb. There's just too many problems with it.