[PTI] Verticular Repulsion

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SkyFerret
276 Posts
Posted Jun 16, 2012
The fifth installment to the Verticular Series. Make your way vertically through 6 levels to the exit using repulsion gel. In this puzzle, you wont need a Companion Cube all the way. You will need a standard cube for about the first 3 levels, and then a reflector cube the rest of the way. I threw in a couple of extra cube washing stations for good measure. I always make sure the player wont get stuck anywhere, but in this puzzle, don't jump in where the turrets are. It was kind of unavoidable given the physicality without altering functionality. Everything else has been thoroughly tested. I made sure the jumpdown holes in this map are closer together to reduce excess walking.

Enjoy.

Click here to download Verticular Repulsion

Click here to download Verticular Repulsion

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sicklebrick
876 Posts
Posted Jun 16, 2012
Replied 3 hours later
Another awesome one SkyFerret
It's probably a little easier than I expected (except when it took me like 15 minutes to notice the turret area!), but again, it's fun and I like the design.. cheers!

Edit: The route I took...
t0fndzspZD4

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SkyFerret
276 Posts
Posted Jun 16, 2012
Replied 40 minutes later
Thanks. I'm glad you like it. I must say that was pretty trick with the lift platform (0:55 on the video).

The next one I'm working on is speed gel. It might be kind of tricky coming up with ideas for that because you can only go so fast on speed gel. Thanks for sharing the video.

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sicklebrick
876 Posts
Posted Jun 16, 2012
Replied 1 hour later
Heh, I'm sure you'll think of something. Doesn't look like you're running out of ideas so far
Maybe something a little different.. like uhm.. areas where you have to be going less than full speed to reach or something?
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El Farmerino
393 Posts
Posted Jun 16, 2012
Replied 17 minutes later
Man, I can't believe the rate at which you're pumping these out.... Liked this one a lot too - pretty easy, but there's something about these maps that makes me want to keep doing them in as elegant a way as possible. My solution is mostly the same as sicklebrick's, aside from a few bits in the middle, but here's a vid anyway:

WnUU9Ii0Ego

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sicklebrick
876 Posts
Posted Jun 16, 2012
Replied 1 hour later

El Farmerino wrote:
pretty easy, but there's something about these maps that makes me want to keep doing them in as elegant a way as possible.

I know what you mean... but then again this is like the fifth video where you've come up with a much simpler solution than mine and left me face palming >.<

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SkyFerret
276 Posts
Posted Jun 16, 2012
Replied 6 hours later
El Farmerino's video was pretty much spot-on to the intended solution. Except just one slight difference. At 2:40 in the video, I didn't think anyone would get enough vertical bounce height to fling out and push the button. The intended solution was to use the high portalable wall in which you pop a portal at floor level and one up high, jump out the high portal and bounce up to the button..

I think I spent a good 2 solid evenings on this map finding all those little exploits here and there because blue gel can give an advantage in places you wouldn't expect. That's why there's glass barriers and fizzler fields in certain places. But nevertheless, thanks guys for sharing your videos.

Cheers.