Groxkiller585 wrote:
CamBen wrote:unbelievably epic. The player tracking:
1a you make use a func_tanc to rotate the core around and also look up and down.
1b name it tank_core
1c parent the core model to tank_core.
2a make a func_tank that rotates only around.
2b name it tank_body
2c Parent everything else onto it.also, Cant you use a logic_auto to: [OnMapSpawn (turrets) SetParent tank_body] ?
Turrets won't parent to anything, but he CAN make them stop by telling them to stop physics motions (it's a prop_physics input but it works for turrets). This would keep them in place and make them still function.
The turrets are already motion disabled, they were meant not to rotate. The core looking towards the player is the main and final step. Still trying to figure out how to use a func_tank, the mapping wiki wasn't any help.



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