&
[SP] Prey
It doesn't use gels like Omnicoder's system but works fairly similarly (if he's not busy changing it again).
Anyhoo, cheers OC for the clue that sparked the eureka moment 
I was waiting to play this on release but now I'm sitting here watching a sunset.
My father went and got an ipad so I can surf internet with this but playing portal won't work.
Just decided to say hey and I will be sure to play this right after I get home.
It was certainly interesting and maybe tomorrow when the confusion wears off I'll be able to say that it was fun. It was so mindbending, my body feels like its floating somewhere near the ceiling. Those are all meant to be taken as compliments, by the way.
I had two problems: the invisible death fizzlers and I would sometimes lose a portal if I transitioned too quickly from one orientation to the other. I'm not sure why you have to rebuild the portals after those transitions, but I assume you have a good reason. Also, I never found a use for the regular cube.
Well, done, sir.
To be honest I'm really happy to be here but I wish I had Portal 2 here with me.
Heh, cheers - looks like it had the desired effect! Took a while getting used to using hammer upside down too >.<
A few people have raised concerns about the deathfizzlers, so I went head and switched them for LP's. They're not as opaque as I thought, so it fits pretty perfectly 
Edit:
Ty for pointing out the test cube, I'd forgotten about him!
@Shakky
Build yourself a companion cube out of mud and sun bake it tomorrow. You will be graded on 3 main criteria:
-Demonstration of skill and good craftmanship.
-Creativity and Ingenuity
-Effort, hard work and the overall success of the project.

I got stuck inside one of those "wallwalker" thingys, I don't know what to call them.
I might check this out and complete the entire map, but I have to sleep now. Swedish holiday tomorrow xD
It's a pretty pic though ^^
It also reminded me of something I forgot to mention in my last post. I was yo-yoing one of the cubes (in the room just outside the final room) to see if I could get it into the room where you get the second cube (this is before I found the correct way). But every time I transitioned to a new angle, the cube just stopped its yo-yo. Odd behavior, I thought.
Anyhoo, I'll take another look in a bit.. that particular spot's been problematic for a while.
Anyway nice idea. After first confusion passed that was pretty clear and rather easy.
Here is my final room solution:

Can't wait to see more of that, this idea has really big potential to create difficult puzzle
http://steamcommunity.com/profiles/76561197990738647/screenshot/596974051345730764
Also, the first button also turns on and off the laser in the final room. Is that supposed to happen?
Hoot, that's the intended way. I'll do a more difficult one when the bugs are ironed out of this =)
@RogerL:
Hah, looks like you have >.<
There's something really messed up with that particular spot that I can't track down, but cheers for letting me know!
Oh yeah.. first button turning off the final room laser.. shame on me, that's a mistake yeah!

So many of these mechanics still to explore!
sicklebrick wrote:
There's something really messed up with that particular spot that I can't track down
I didn't exploit a glitch there, I placed the second cube on a ledge in the next room, which I jumped onto, and then jumped past a transition marker and it bugged me to a position of "reverse" gravity. I spent a couple of hours trying to find some way to exploit that, but found nothing. I can give you more details if you want; the idea might lead to some interesting mapping opportunities.
Originally, the idea was to allow the player to jump off at any time flipping you back to normal gravity, but it was causing all sorts of problems with having to detect if doing that would leave the player's head stuck in a wall for example (instead, I stuck clip brushes around them :p). That ledge was a last minute addition, so I'd removed most places you could become detached and forgotten about there. Totally appreciating the feedback though