[SP] The Circuit

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rock_n_rage
168 Posts
Posted Jul 01, 2012
The Circuit takes you on a round-trip testing experience through a set of chambers built with the in-game editor and modified within Hammer. Only the layout was created with the in-game editor. The rest was my first real attempt with Hammer

I would consider this map an easy-medium difficulty map.

As always, I would appreciate any and all constructive comments or suggestions.

Revision History
7.3.12 - v1.1
-moved trigger that opens door
-eliminated bothersome grate that allowed cube to pass

Click here to download The Circuit

Click here to download The Circuit

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Lpfreaky90
2,842 Posts
Posted Jul 01, 2012
Replied 2 hours later
A small issue with the grating, other than that nice job! 4/5 great!
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sicklebrick
876 Posts
Posted Jul 01, 2012
Replied 57 minutes later
Really nice 'relax with a cup of tea for 5 mins' puzzle.
Not too easy, not too hard, well thought out, well lit. Thanks
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rock_n_rage
168 Posts
Posted Jul 01, 2012
Replied 15 minutes later
Thanks LP & Sicklebrick.....I'm trying to take my time and learn this thing the right way. I've taken to using the tools within Hammer pretty quickly as the program is very similar to the CAD programs I've used on the job for years. I'll take a look at the grating that LP mentioned to me in-game and figure out how to setup a brush with a func_clip_vphysics tied to it. I just need to make sure that a light bridge can still pass through.
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sicklebrick
876 Posts
Posted Jul 02, 2012
Replied 9 hours later
You can stop stuff coming through the back of the grating by just getting rid of the grating's func_instance, setting it's func_brush component to "Always Solid" and making sure it's not sitting inside any surfaces (otherwise stuff will materialise inside the brush and have to pop out). It will function like your average everyday grate
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rock_n_rage
168 Posts
Posted Jul 02, 2012
Replied 1 hour later

sicklebrick wrote:
You can stop stuff coming through the back of the grating by just getting rid of the grating's func_instance, setting it's func_brush component to "Always Solid" and making sure it's not sitting inside any surfaces (otherwise stuff will materialise inside the brush and have to pop out). It will function like your average everyday grate

Thanks - I'll give that a go when I get home from the office today.

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quatrus
1,047 Posts
Posted Jul 02, 2012
Replied 10 hours later
worked fine, but at hallway to the exit chamber with 2nd ball, the door opening into the exit chamber, opened into me and trashed the ball, guess I was walking too fast...? After restart at save, I walked slowly and door had time to open...maybe set it to activate earlier? Thanks for creating.
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rock_n_rage
168 Posts
Posted Jul 02, 2012
Replied 1 hour later
Thanks for the feedback quatrus - I'll move that trigger a little farther away from the door. Still working to fix the grate issue.
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zivi7
649 Posts
Posted Jul 07, 2012
Replied 4 days later
The laser puzzle gave me a hard time. I eventually came up with this solution, using the lightbridge from the previous room to set up the cube on the left: http://cloud-2.steampowered.com/ugc/576 ... C2F317382/

But I guess the correct solution looks different and doesn't require the lightbridge?

I managed to get myself stuck after the laser puzzle but I'm not really sure what went wrong: I was inside the center room again but all "doors" were closed. Anyway, after a reload everything worked fine.

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rock_n_rage
168 Posts
Posted Jul 07, 2012
Replied 39 minutes later
Was it the main room you got stuck in or the room with the lasers? I'd be interested to know which door didn't open.

Here is a picture of the correct laser solution.

lasersolution_thecircuit.jpg

Thanks for playing zivi!

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zivi7
649 Posts
Posted Jul 07, 2012
Replied 2 hours later
Ah, of course! I was so close, damnit.

By "center room" I mean the one with the hand button that turns on the funnel. I had the laser puzzle solved and wanted to move on. I think what I did was placing one portal inside the center room and having the second one still inside the laser room. I went through and fell on the ground in the center room. Unfortunately, I had forgotten to bring the sphere along. But the laser room was not accessible anymore because in order to get up there I would have needed to place the portal that was still in there on the funnel in the center room.

Wow, this sounds complicated. I've made a video that probably helps more:

L0k3MZwZWnU

Probably it could be made so that the door that opens when the laser puzzle is solved doesn't close again to prevent this?

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rock_n_rage
168 Posts
Posted Jul 08, 2012
Replied 16 hours later
Thanks for the vid zivi! I'll certainly have to address this issue, I'd just to find a way to do it without changing the way that door closes.