Difficulty: Easy
Expected Play Time: Not that long
To amplify your testing experience, do not start playing here, play Penrose 01 and 02 first for a better understanding of the concept.
This third map makes a little more use of logic regarding the two-way Surface Division Field, and shows how this testing element can produce gravitational faultlines and provide one-way corridors. It also allows for the use of flinging in puzzles, and I hope to maximize this potential in future test chambers. Maps will procedurally get harder as we progress through the test course.
Also, can you find and complete the easter egg? This one is one of my most thorough yet, and took me quite a while to finish. For loyal fans of Hoopy, I put him in there somewhere for you to find!
It took me a while to find time to work on this one, but here it is, Penrose 03. I hope you all won't be disapointed, even if it may be little easy for you here on TWP, and I thank you for you patience. If you want more tests as soon as they are released, subscribe to me and I'll make it worth your while. 
Check back for more maps in the future. Please provide feedback, and if you would be so kind, vote. 
Changelog:
Version 1.0
- Map Release
Special thanks to anyone who has helped me with issues I've had when creating this map or its custom content.
Feel discredited? Want in? Contact me right here.
Click here to download Penrose 03: Tidal Displacement
Click here to download Penrose 03: Tidal Displacement
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Don't worry about it though, she cheated. A LOT.
