The ThinkingWithPortals Map Showcasing Thread
Too many screenshots, so won't post them here. Here's a workshop link instead:
http://steamcommunity.com/sharedfiles/f ... d=79496765
My first Workshop release! 


It involves a new testing element. It's in the screenshot. Look closer and it'll hit you in the face. 
NOTE: No heavy crits please, like I said I just made this map TODAY.



UsCobra11 wrote:
Here are 2 screens from a map I just started working on today...
Wait a second.... Two blues and two oranges?!
@Aicxe: I like the third one a lot, the lighting looks pretty good there, but the second screensthot is just a bit dull in my opinion. That may require a lot more work. 
FelixGriffin; Linkages will be switched with an in game button.
FourthReaper; I have been scouting around trying to find out how to change the color of portals, but haven't found anything yet. I really want to. I'm pretty sure it's possible if you edit the file of the portal ring, but I don't do that kind of stuff unfortunately...
FelixGriffin wrote:
I can help with model hexing. And you could have all four portals active offscreen at the beginning before being logic_auto closed (so you can name them), then use a script to SetModel two of them (the different-linkage ones).
That'd be great! Perhaps you should add me on steam to discuss? Steam name is uscobra11.
Edit: Actually, I'm not sure it's possible at all. The color of portals depends on the player. The 2nd set of portals is actually the Blue Bot's portals, but as you see, they aren't blue and purple. Portal color depends strictly on the player, therefore the 1st and 2nd set of portals use the same model. Not sure how we would change that...
I'll add you on Steam and we can continue discussing this there.
http://gamebanana.com/portal2/tuts/10499
This might be helpful in one way or the other! Or not, I don't much about scripts.. Sounds like a really cool idea!:)
But unfortunately that's co-op only. I'm working on a method for arbitrary linkages.
FelixGriffin wrote:
"Open pak01_dir.vpk in Notepad++." PFFF...![]()
Yeah... I know what you mean... but have you checked that image in the picture on top of the window?? It really looks like that guy opened the pak01_dir.vpk with notepad++.
I will try it when I arrive home just out of curiosity!
DaMaGepy wrote:
atm creating the environment, will add the puzzles after
I am liking the displacement work! The ground looks a bit flat, but I assume this is because there will be elements or something that needs it?
That cave looks interesting. Is there gonna be a cavern puzzle?