The ThinkingWithPortals Map Showcasing Thread

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DaMaGepy
361 Posts
Posted Jul 06, 2012
Replied 7 hours later
its a WIP, the other half of the area are still minecraft-like cube terrain
the cave is the exit from the area, but there will be 2 cave with mini-puzzles.
You'll need to find 7 cube, 4 is somewhere in the map, the rest must be obtained thru some actions (laserpuzzle, fling, etc).
Atm I working on a multicube respawner queue system, where if for example all 6 normal and 1 reflective cube dies at the same time, it will give one cube at a time, and when picked out from the spawner, it spawns the next, until you have all of them again.
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MasterLagger
1,695 Posts
Posted Jul 06, 2012
Replied 4 hours later
Well, I'm attempting to create a real Co-op map, not like the one extra map I whipped on Halloween. So here are some pictures:

mp_coop_ml_teamwork0000.jpg mp_coop_ml_teamwork0001.jpg mp_coop_ml_teamwork0002.jpg

BTW DaMaGepy, nice outdoors environment.

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ChickenMobile
2,460 Posts
Posted Jul 06, 2012
Replied 8 minutes later
Wow, that map looks better than an average MasterLagger map. How long it take you?
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MasterLagger
1,695 Posts
Posted Jul 06, 2012
Replied 1 hour later
A few days, but I'm working out a few kinks here and there. Playtesting by myself is a bit annoying considering some areas require both robots to perform actions, but I should have realized that would happen when making a Co-op map. It's nearly done, I just have to add finishing touches to it, and figure out how to end the map properly.
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ChickenMobile
2,460 Posts
Posted Jul 06, 2012
Replied 9 hours later

So far: puzzle 1 day, detailing 2 days.

http://steamcommunity.com/id/chickenmob ... 9830350069

http://steamcommunity.com/id/chickenmob ... 9830358135

http://steamcommunity.com/id/chickenmob ... 9830353075

http://steamcommunity.com/id/chickenmob ... 9830355568

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Lpfreaky90
2,842 Posts
Posted Jul 07, 2012
Replied 5 hours later

chickenmobile wrote:
So far: puzzle 1 day, detailing 2 days.

http://steamcommunity.com/id/chickenmob ... 9830350069
http://steamcommunity.com/id/chickenmob ... 9830358135
http://steamcommunity.com/id/chickenmob ... 9830353075
http://steamcommunity.com/id/chickenmob ... 9830355568

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Pitkakorvaa
200 Posts
Posted Jul 07, 2012
Replied 44 minutes later
Wow Chicken, that looks ridiculously amazing !! I love those rock walls and ceilings merged to the test chamber. Very detailed work !
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ChickenMobile
2,460 Posts
Posted Jul 07, 2012
Replied 2 hours later

Pitkakorvaa wrote:
Wow Chicken, that looks ridiculously amazing !! I love those rock walls and ceilings merged to the test chamber. Very detailed work !

Ty. Very much appreciated.

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MasterLagger
1,695 Posts
Posted Jul 07, 2012
Replied 3 hours later
Electrical Sparks? Do I detect a hint of hazardous areas in that picture?
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DaMaGepy
361 Posts
Posted Jul 07, 2012
Replied 10 minutes later

MasterLagger wrote:
Electrical Sparks? Do I detect a hint of hazardous areas in that picture?

No, they are healthy, you must supercharge yourself, so the portals can be bigger, and the fatty chell can squeeze herself thru without using engine oil and catching fire.

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FelixGriffin
2,680 Posts
Posted Jul 07, 2012
Replied 2 minutes later
That's the default sound for the co-op bot explosion electricity effect you're using, right?
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Lamarr
73 Posts
Posted Jul 07, 2012
Replied 1 hour later

Here's a dump of the intro map I'm close to finishing for my WIP mod.

http://cubeupload.com/im/B0biAN.jpg

http://cubeupload.com/im/IUjWyh.jpg

http://cubeupload.com/im/zlXhF6.jpg

http://cubeupload.com/im/zTIAzw.jpg

http://cubeupload.com/im/g1xylh.jpg

http://cubeupload.com/im/u6WoAd.jpg

http://cubeupload.com/im/JpxYUK.jpg

http://cubeupload.com/im/o8664n.jpg

http://cubeupload.com/im/dPqmNd.jpg

http://cubeupload.com/im/nsU2ba.jpg

http://cubeupload.com/im/VGSW5i.jpg

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FelixGriffin
2,680 Posts
Posted Jul 07, 2012
Replied 2 hours later
Looks good. Only question is, why are white lightbulbs giving off red light?
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josepezdj
2,386 Posts
Posted Jul 07, 2012
Replied 1 minute later

Lamarr wrote:
Here's a dump of the intro map I'm close to finishing for my WIP mod.

As we ALL already said after watching your intro video, that mod of yours is absolutely IMPRESSIVE!! Can't wait for the release to test it, mate!

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ChickenMobile
2,460 Posts
Posted Jul 07, 2012
Replied 7 hours later

DaMaGepy wrote:
MasterLagger wrote:

Electrical Sparks? Do I detect a hint of hazardous areas in that picture?

No, they are healthy, you must supercharge yourself, so the portals can be bigger, and the fatty chell can squeeze herself thru without using engine oil and catching fire.

Uh what/

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MasterLagger
1,695 Posts
Posted Jul 08, 2012
Replied 12 hours later

chickenmobile wrote:
DaMaGepy wrote:

MasterLagger wrote:

Electrical Sparks? Do I detect a hint of hazardous areas in that picture?

No, they are healthy, you must supercharge yourself, so the portals can be bigger, and the fatty chell can squeeze herself thru without using engine oil and catching fire.

Uh what/

I can't even imagine how DaMaGepy came up with that. But seriously, what are those electrical sparks doing in that picture?

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DaMaGepy
361 Posts
Posted Jul 08, 2012
Replied 8 minutes later

MasterLagger wrote:
But seriously, what are those electrical sparks doing in that picture?

They sparking

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ChickenMobile
2,460 Posts
Posted Jul 08, 2012
Replied 46 minutes later

MasterLagger wrote:
I can't even imagine how DaMaGepy came up with that. But seriously, what are those electrical sparks doing in that picture?

Perhaps you can play it and find out...

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FourthReaper
356 Posts
Posted Jul 08, 2012
Replied 4 minutes later

chickenmobile wrote:
MasterLagger wrote:

I can't even imagine how DaMaGepy came up with that. But seriously, what are those electrical sparks doing in that picture?

Perhaps you can play it and find out...

Or look up the thread in which it was showcased a while ago IIRC. I think I know exactly what it is.

That said, impressive work on the detail.

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FelixGriffin
2,680 Posts
Posted Jul 08, 2012
Replied 1 hour later
The sparks represent the center of a powerfully negative point_push, which acts as a gravity well.