Click here to download Mistral
Click here to download Mistral
&
Click here to download Mistral
Click here to download Mistral
&
(Interlude was great, by the way)
wstrika wrote:
SHIT, I wish I had checked for a part 2 before I made a video review on Interlude itself.(Interlude was great, by the way)
Well I'm sorry, I should have released it earlier. But don't worry, the two parts are not really related...
Thanks for the quality reviews by the way!
EDIT: Got it. Nice backtracking.
It would be nicer if the fan would affect the player in a way though. I think influencing the actual movement would become annoying, given how long it'll probably take to figure out the puzzle. But how about a gentle screenshake and windy sounds at least in the area where the orange gel hits the wall?
Since this is uploaded on the workshop, I was surprised there was no thumb up/down evaluation screen in the end. Is there a reason you don't have it or is this not intended?
You deserve a blindrun 
I hope you make more of these.
. I sometimes forgot why I like the underground theme maps... it's all about flinging, bouncing and speeding!
I liked much the design... really detailed even in such a small(?) chamber! It's an awesome work just like the rest of your maps!
However, I had much problem by the end. I'd suggest to make clearer that it's possible to get through over the pillar to the exit (if I did what you intended
)... To be frank I thought the solution was to collapse that pillar somehow (for example crashing against it after getting speed with the speedy gel
) and break through...:p Maybe adding a bit more of lighting on the top of that pillar would emphasize that the exit is over there? or maybe a little bit more of signage?
Anyway, here is my blind playthrough:
EDIT
Damn it! I've just watched Shakky's video and I've checked the final fling... which I suppose is totally intended. Then I hope my final fling could be prevented in later updates of the map...