Click here to download One Shot
Click here to download One Shot
&
Click here to download One Shot
Click here to download One Shot
&
It looks nice in terms of design, but the lighting is really off - although there are some lights around, it looks like it's in fullbright, with all the ugliness that entails. It's a shame, because it I think it'd look really good if it was well-lit, especially the section inbetween the two chambers.
As for the puzzles, I had an issue with the second where I tried to grab the laser cube through a portal and ended up with the orange portal switched off with me unable to get back and reconnect it. Spent a good 10 minutes wandering around before deciding to jump into the goo and redo it... I would recommend putting some distance between the wall and the cube to prevent that happening. Otherwise, no real complaints and a solid map.

El Farmerino wrote:
Not bad, but a couple of issues:It looks nice in terms of design, but the lighting is really off - although there are some lights around, it looks like it's in fullbright, with all the ugliness that entails. It's a shame, because it I think it'd look really good if it was well-lit, especially the section inbetween the two chambers.
Tbh the lighting was a hell of a lot better with HDR off, but then I get the black elevator floor glitch
sicklebrick wrote:
Hahah, that was awesome! My face lit up after seeing the surprise
The puzzles were a nice difficulty too; I trapped myself once in the 2nd puzzle by trying to grab a cube through the portal and once by standing at the other side of the water and dropping the cube in but once you're clear on the rules it's tricky enough to be fun without being a huge mess of hundreds of testing elements. Maybe the reflecto needs a respawn button, but apart from that I loved it
Thanks, ill see what I can do
Another thing is that the difficulty may be a tad over easy maybe, atleast for most PTI-players who have totally forgotten what a puzzle is ^^
Overall very nice ideas and very well executed, a great start for your first all-hammer map!
Thank you for mapping!
El Farmerino wrote:
Another thing about the BTS area is that while it does look impressive, all the geometry is simply floating in space, which is a little weird. Seeing as there's plenty of time left before the competition, I would recommend creating a support system of girders and the like to give it more of an Aperture feel.
I was actually just planning to do that, got a few fixes and tweaks to make, the reason I didn't is cause the map is completely unoptimised, so if I can fix that I will feel better about adding more stuff. Should hopefully have an update soon.
LoneWolf2056 wrote:
Sorry to double post, just updated the map with some minor changes, I spent 4 hours trying to fix the 2nd room, every time I fixed something you could trap yourself a different way >_< Think I have fixed most of it but there is one known way to trap yourself by emancipating the laser cube then by closing or moving your portal
If you were sorry beforehand you could have edited your previous post.
RCuVrzbLzZ4
(Link: http://www.youtube.com/watch?v=RCuVrzbLzZ4)
Also as for the button that a lot of people think is broke in the 2nd room, I noticed you get a little confused at it not working, I have a trigger multiple that locks the button if you have a physics object to prevent you from doing what you tried to do and skipping the end of the puzzle by just respawning the normal cube. If you trapped both cubes on the other side of the goo you could use it to respawn one, was the best fix I could think of to not trap players and not allow the puzzle to be skipped.
RectorRocks wrote:
Overall the map was enjoyable, a little too easy. Heres my walkthrough: (Sorry I wanted to make a blindrun for you but because I was stuck and raged quit in my first run, I didn't. So I made a walkthrough video for you. ^^v)Other than that, the map was enjoyable. I think this map deserves a 4/5. ^^ I hope you will make more maps in the future!
Thanks for the feedback, if it was too easy how did you get stuck and rage quit, was there a problem with the map or was it just the bad placement of the indicator panels?
I think I should add an env_instructor_hint to the button, someone said they trapped themselves by throwing the normal cube across therefore it wont respawn so I need the button there to prevent being trapped but I don't want someone just grabbing the laser cube and then respawning a new one either so its locked unless you are trapped.
LoneWolf2056 wrote:
RectorRocks wrote:Overall the map was enjoyable, a little too easy. Heres my walkthrough: (Sorry I wanted to make a blindrun for you but because I was stuck and raged quit in my first run, I didn't. So I made a walkthrough video for you. ^^v)
Other than that, the map was enjoyable. I think this map deserves a 4/5. ^^ I hope you will make more maps in the future!
Thanks for the feedback, if it was too easy how did you get stuck and rage quit, was there a problem with the map or was it just the bad placement of the indicator panels?
I think I should add an env_instructor_hint to the button, someone said they trapped themselves by throwing the normal cube across therefore it wont respawn so I need the button there to prevent being trapped but I don't want someone just grabbing the laser cube and then respawning a new one either so its locked unless you are trapped.
Yes, I got stuck. Thats why I raged quit. And when I realised what I need to do, I felt so stupid. :/
Also, I noticed that you can enter the room behind the malfunctioning door in the first chamber. You can shoot a portal inside and then proceed to the second chamber and go through the orange portal. xP