[SP] One Shot

Avatar
LoneWolf2056
193 Posts
Posted Jul 31, 2012
Single shot portal gun, easy difficulty.

Click here to download One Shot

Click here to download One Shot

&

Advertisement
Registered users don't see ads! Register now!
Avatar
El Farmerino
393 Posts
Posted Jul 31, 2012
Replied 1 hour later
Not bad, but a couple of issues:

It looks nice in terms of design, but the lighting is really off - although there are some lights around, it looks like it's in fullbright, with all the ugliness that entails. It's a shame, because it I think it'd look really good if it was well-lit, especially the section inbetween the two chambers.

As for the puzzles, I had an issue with the second where I tried to grab the laser cube through a portal and ended up with the orange portal switched off with me unable to get back and reconnect it. Spent a good 10 minutes wandering around before deciding to jump into the goo and redo it... I would recommend putting some distance between the wall and the cube to prevent that happening. Otherwise, no real complaints and a solid map.

Avatar
taco
504 Posts
Posted Jul 31, 2012
Replied 3 minutes later
I experienced quite a bit of bad/unexpected/broken behaviour from buttons/triggers.
Avatar
sicklebrick
876 Posts
Posted Jul 31, 2012
Replied 27 minutes later
Hahah, that was awesome! My face lit up after seeing the surprise
The puzzles were a nice difficulty too; I trapped myself once in the 2nd puzzle by trying to grab a cube through the portal and once by standing at the other side of the water and dropping the cube in but once you're clear on the rules it's tricky enough to be fun without being a huge mess of hundreds of testing elements. Maybe the reflecto needs a respawn button, but apart from that I loved it
Avatar
LoneWolf2056
193 Posts
Posted Jul 31, 2012
Replied 45 minutes later

El Farmerino wrote:
Not bad, but a couple of issues:

It looks nice in terms of design, but the lighting is really off - although there are some lights around, it looks like it's in fullbright, with all the ugliness that entails. It's a shame, because it I think it'd look really good if it was well-lit, especially the section inbetween the two chambers.

Tbh the lighting was a hell of a lot better with HDR off, but then I get the black elevator floor glitch

sicklebrick wrote:
Hahah, that was awesome! My face lit up after seeing the surprise
The puzzles were a nice difficulty too; I trapped myself once in the 2nd puzzle by trying to grab a cube through the portal and once by standing at the other side of the water and dropping the cube in but once you're clear on the rules it's tricky enough to be fun without being a huge mess of hundreds of testing elements. Maybe the reflecto needs a respawn button, but apart from that I loved it

Thanks, ill see what I can do

Avatar
The Irate Pirate
236 Posts
Posted Jul 31, 2012
Replied 12 minutes later
You could just cut out the whole elevator section if you wanted to?
Avatar
LoneWolf2056
193 Posts
Posted Jul 31, 2012
Replied 1 hour later
Think I have made the correct changes that were suggested and the map no longer takes place on the surface of the sun doesn't have HDR any more so the lighting is a little better. Thanks
Avatar
Jepp
134 Posts
Posted Aug 01, 2012
Replied 1 day later
Great work!! The first puzzle was great, the bts area looked awesome and the last puzzle was alrite, I didn't like how the second laser shut of when you got the lasercube into the first room, I see how it's neccesary for the puzzle to work but it is not very logical. Also a small note is that maybe you should change the indicators for the 2 cubebuttons so it better shows that when both are pressed the enddoor opens, it had me heavily confused for about 10 seconds

Another thing is that the difficulty may be a tad over easy maybe, atleast for most PTI-players who have totally forgotten what a puzzle is ^^

Overall very nice ideas and very well executed, a great start for your first all-hammer map!
Thank you for mapping!

Avatar
LoneWolf2056
193 Posts
Posted Aug 01, 2012
Replied 51 minutes later
Thanks Jepp, yeah the 2nd puzzle didn't really work out that well and I do agree the map is too easy but its tricky trying to make a difficult puzzle with the single portal gun cause it so easy to trap the player, im sure someone else could come up with something much better xD I definitely learnt a lot from doing it though so its something xD I still have a long way to go though.
Avatar
Jepp
134 Posts
Posted Aug 01, 2012
Replied 1 hour later
I didn't think the map was too easy I thought it had a very nice difficulty, kept you thinking without really getting stuck! Seeeing this as your first real map I really want to see what you come up with in the future!
Avatar
El Farmerino
393 Posts
Posted Aug 01, 2012
Replied 5 minutes later
Another thing about the BTS area is that while it does look impressive, all the geometry is simply floating in space, which is a little weird. Seeing as there's plenty of time left before the competition, I would recommend creating a support system of girders and the like to give it more of an Aperture feel.
Avatar
LoneWolf2056
193 Posts
Posted Aug 02, 2012
Replied 12 hours later

El Farmerino wrote:
Another thing about the BTS area is that while it does look impressive, all the geometry is simply floating in space, which is a little weird. Seeing as there's plenty of time left before the competition, I would recommend creating a support system of girders and the like to give it more of an Aperture feel.

I was actually just planning to do that, got a few fixes and tweaks to make, the reason I didn't is cause the map is completely unoptimised, so if I can fix that I will feel better about adding more stuff. Should hopefully have an update soon.

Avatar
LoneWolf2056
193 Posts
Posted Aug 02, 2012
Replied 10 hours later
Sorry to double post, just updated the map with some minor changes, I spent 4 hours trying to fix the 2nd room, every time I fixed something you could trap yourself a different way >_< Think I have fixed most of it but there is one known way to trap yourself by emancipating the laser cube then by closing or moving your portal
Avatar
Vordwann
767 Posts
Posted Aug 03, 2012
Replied 3 hours later

LoneWolf2056 wrote:
Sorry to double post, just updated the map with some minor changes, I spent 4 hours trying to fix the 2nd room, every time I fixed something you could trap yourself a different way >_< Think I have fixed most of it but there is one known way to trap yourself by emancipating the laser cube then by closing or moving your portal

If you were sorry beforehand you could have edited your previous post.

Avatar
wstrika
200 Posts
Posted Aug 07, 2012
Replied 4 days later
Here is my playthrough:

CkDFdt0kqRQ

Avatar
Djinndrache
1,442 Posts
Posted Aug 08, 2012
Replied 19 hours later
This is my playthrough of this map. In order to not influence the opinion of anyone, I won't say what I think about this map yet. Have fun watching the video and get your own opinion about the map for now

RCuVrzbLzZ4
(Link: http://www.youtube.com/watch?v=RCuVrzbLzZ4)

Avatar
LoneWolf2056
193 Posts
Posted Aug 08, 2012
Replied 5 hours later
That was definitely very interesting to watch and sorta see your thought process, this is the first time ive seen my map played blind, so cool to see what you went for first, though you did pretty much what I expected you to do xD
You did make things difficult for yourself edging yourself across the light bridge whilst redirecting the laser over it

Also as for the button that a lot of people think is broke in the 2nd room, I noticed you get a little confused at it not working, I have a trigger multiple that locks the button if you have a physics object to prevent you from doing what you tried to do and skipping the end of the puzzle by just respawning the normal cube. If you trapped both cubes on the other side of the goo you could use it to respawn one, was the best fix I could think of to not trap players and not allow the puzzle to be skipped.

Avatar
RectorRocks
522 Posts
Posted Aug 10, 2012
Replied 1 day later
Overall the map was enjoyable, a little too easy. Heres my walkthrough: (Sorry I wanted to make a blindrun for you but because I was stuck and raged quit in my first run, I didn't. So I made a walkthrough video for you. ^^v)
4IVHWW3kKnY
Below is my feedback:
Feedback
-In the second test chamber, theres a switch that cannot be pressed beside the cube button on the right. I guess that drops a new cube from the dropper? Anyway, a switch can't be locked for no reason, if you want it to be spoilt, you should sparks to it.
-Also in the second test chamber, the indicator lights linking the cube buttons to the exit door in unclear. Link it to the exit door instead of the floor.

Other than that, the map was enjoyable. I think this map deserves a 4/5. ^^ I hope you will make more maps in the future!
Avatar
LoneWolf2056
193 Posts
Posted Aug 10, 2012
Replied 1 hour later

RectorRocks wrote:
Overall the map was enjoyable, a little too easy. Heres my walkthrough: (Sorry I wanted to make a blindrun for you but because I was stuck and raged quit in my first run, I didn't. So I made a walkthrough video for you. ^^v)

Other than that, the map was enjoyable. I think this map deserves a 4/5. ^^ I hope you will make more maps in the future!

Thanks for the feedback, if it was too easy how did you get stuck and rage quit, was there a problem with the map or was it just the bad placement of the indicator panels?

I think I should add an env_instructor_hint to the button, someone said they trapped themselves by throwing the normal cube across therefore it wont respawn so I need the button there to prevent being trapped but I don't want someone just grabbing the laser cube and then respawning a new one either so its locked unless you are trapped.

Advertisement
Registered users don't see ads! Register now!
Avatar
RectorRocks
522 Posts
Posted Aug 10, 2012
Replied 28 minutes later

LoneWolf2056 wrote:
RectorRocks wrote:

Overall the map was enjoyable, a little too easy. Heres my walkthrough: (Sorry I wanted to make a blindrun for you but because I was stuck and raged quit in my first run, I didn't. So I made a walkthrough video for you. ^^v)

Other than that, the map was enjoyable. I think this map deserves a 4/5. ^^ I hope you will make more maps in the future!

Thanks for the feedback, if it was too easy how did you get stuck and rage quit, was there a problem with the map or was it just the bad placement of the indicator panels?

I think I should add an env_instructor_hint to the button, someone said they trapped themselves by throwing the normal cube across therefore it wont respawn so I need the button there to prevent being trapped but I don't want someone just grabbing the laser cube and then respawning a new one either so its locked unless you are trapped.

Yes, I got stuck. Thats why I raged quit. And when I realised what I need to do, I felt so stupid. :/
Also, I noticed that you can enter the room behind the malfunctioning door in the first chamber. You can shoot a portal inside and then proceed to the second chamber and go through the orange portal. xP