This map aims to re-capture it.
Click here to download Collateral Damage
Click here to download Collateral Damage
&
Click here to download Collateral Damage
Click here to download Collateral Damage
&
El Farmerino wrote:
Not sure I get the opening blurb - do you need a Sixense to play this, then?
2010, not 2011 
El Farmerino wrote:
do you need a Sixense to play this, then?
of course you do. if you get it solved without it, i would be more than interested in a video ^^
thanks for trying it without the controllers, though!
when i saw you skipping the first chamber i probably felt as surprised as you
LambdaCore 21 wrote:
El Farmerino wrote:do you need a Sixense to play this, then?
of course you do.
Then may I humbly suggest you put that in the description so I don't waste my time trying it?

and in the Readme.txt in the .zip folder. For some reason i can't edit my thread, otherwise i would do it now.
LambdaCore 21 wrote:
it's clearly stated in the workshop
and in the Readme.txt in the .zip folder. For some reason i can't edit my thread, otherwise i would do it now.
I guess we have a different definition of the word 'clear', as that sentence would presumably only make sense to someone with Sixense experience. Still, looks like a great map, and I'm a little disappointed I can't play it...
El Farmerino wrote:
LambdaCore 21 wrote:it's clearly stated in the workshop
and in the Readme.txt in the .zip folder. For some reason i can't edit my thread, otherwise i would do it now.
I guess we have a different definition of the word 'clear', as that sentence would presumably only make sense to someone with Sixense experience. Still, looks like a great map, and I'm a little disappointed I can't play it...
Yeah, I'm kind of with El Farmerino on this one...I had no idea what the statement meant and thought it might become clear while playing the map. Looked like an amazing map, so a little disappointed I couldn't play it.
El Farmerino wrote:
LambdaCore 21 wrote:El Farmerino wrote:
do you need a Sixense to play this, then?
of course you do.
Then may I humbly suggest you put that in the description so I don't waste my time trying it?
This, please do this you're wasting peoples time...
We've contacted Valve to see if they have any Sixenses in their office and if they would be willing to judge your map. I'm contacting all of my developer friends to see if anyone I know has one, so far the answer is no. Somebody said you could hack a Wiimote to emulate Sixense controls.
Worst case scenario, we're going to have to "disqualify with honors" and give you a consolation prize or something, on the grounds that we can't judge it, through no fault of your own.
In the future, if you want your Sixense map judged, either ask first to make sure there isn't going to be any problems, or buy the judging team Sixenses.
Even weirder that someone would make a map for one lol
Still, I hope there's a way for it to be fairly judged.
npc_msleeper_boss wrote:
and even though zero of our 10+ judges owns one
woah, i didn't expect this O.o
you'd think running a Portal 2 website with such dedication could ensure to own the Hydra, too.
maybe the people in the Sixense group could help out? should i post an announcement or something?
http://steamcommunity.com/groups/Portal2MotionPack
npc_msleeper_boss wrote:
We've contacted Valve to see if they have any Sixenses in their office
Valve playing maps for fun when they have to run a buisness at the same time?
curious about their response
anyway, thanks for not simply trashing my thread ![]()
Unfortunately Valve doesn't have any in their office either, so that's not an option.
You can contact the Sixense group, but the problem is that I don't know any of them, so I don't know how well they could accurately judge your map. Just because you own the peripheral doesn't mean you have the knowledge or critical eye that we look for in judges.
That said, I still recommend uploading a video or a demo (will a Sixense demo even work on non-Sixense games?) playing through your map. Don't try to speed run, go slow so that we can at least get a good idea of what's going on in your puzzle.
||No controller, but did have a look around and placed portals around where I could complete the puzzle. A little disappointing tbh all the effort for a niche audience.
Fantastic looking though.||
npc_msleeper_boss wrote:
I still recommend uploading a video
alright, i will upload a slower-than-usual video to YouTube and provide the d-load link for the .avi!
ChickenMobile wrote:
My feedback
thx for trying my map, but i'm afraid the experience is totally different compared to playing it with the controllers 