[SP] Funnelfling

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SLOOGOVS
14 Posts
Posted Aug 04, 2012
Use funnels and fling to reach the exit.

Difficulty: medium/hard
Feedback is appreciated

[EDIT]
Ok?, everybody should start and end in the elevators now.
[EDIT2]
And now should the annoying invisible fizzles be gone.

Click here to download Funnelfling

Click here to download Funnelfling

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soundsofentropy
14 Posts
Posted Aug 04, 2012
Replied 2 hours later
Hi there. I just played your map and thought it was pretty good. I wouldn't say the difficulty is hard, though. I recorded a quick playthrough so you can see how I did it, since I'm not sure some things were intended. I'll post it once it's done. Good map, though!

EDIT: Here's the video.
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sicklebrick
876 Posts
Posted Aug 04, 2012
Replied 3 hours later
Thanks, really nice flingy map, little harder than it first looks, and pretty well laid out
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SLOOGOVS
14 Posts
Posted Aug 05, 2012
Replied 13 hours later
Well, too bad I thought the difficulty was hard.
There is one problem: The intention was that people would start in the elevator. And that does not seem to be happening. How do I solve this problem? I use the PTI elevators and entrance/exit.

BTW soundsofentropy: your solution is correct, apart from throwing the cube in the funnel.

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Jepp
134 Posts
Posted Aug 05, 2012
Replied 1 hour later
This is how I did it on the first go, felt like I bypassed most of the map.
Solution Video
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It looked really cool and soundsofentropys solution was great but when you can bypass the main assets of the puzzle this easily I just can't give you more than 3/5. Also the game was restarted when I reached the end so I needed to manually vote it, might wanna fix that.
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sicklebrick
876 Posts
Posted Aug 05, 2012
Replied 10 minutes later
Forgot I'd recorded this - pretty easy to fix if it's even worth bothering.
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I didn't start in the elevator either, but I prefer that. Afterall I don't get excited about the trailers that drag on before a movie

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rock_n_rage
168 Posts
Posted Aug 05, 2012
Replied 1 hour later
I thought the map looked really good and was looking forward to a hard puzzle. I bypassed most of the puzzle and after reviewing the videos above can say that I solved the same way as Jepp.
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narkfestmojo
11 Posts
Posted Aug 05, 2012
Replied 20 minutes later
I did it the same way Jepp did and thought the stuff across the gap was intended as a misdirect except soundsofentropy shows it isn't. Still really enjoyed playing this puzzle and it looks awesome as well. Don't worry about fixing the circumvention or you'll wind up going insane and ruining your puzzle, happened to me several times, but you should fix the PTI voting which you can do later.
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wstrika
200 Posts
Posted Aug 05, 2012
Replied 9 hours later

narkfestmojo wrote:
Don't worry about fixing the circumvention or you'll wind up going insane and ruining your puzzle, happened to me several times, but you should fix the PTI voting which you can do later.

All he would really need to do is make the funnel area that goes into the last chamber a little higher, so you can't bump the funnel up and jump the wall like sicklebrick did.

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El Farmerino
393 Posts
Posted Aug 07, 2012
Replied 1 day later
Liked it a lot, my solution was pretty much the same as soundofentropy. Can't believe I didn't see Jepp's, though...
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zivi7
649 Posts
Posted Aug 07, 2012
Replied 2 hours later
Took me forever to realize the simple real solution so that was definitely a good job. Unfortunately, I found this unintended one in between:

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ChickenMobile
2,460 Posts
Posted Aug 10, 2012
Replied 2 days later
My feedback:
Do not read if you are judge!

||A nice little puzzle/chamber. Medium difficulty.
Great puzzle and puzzle concept, it made me think and I felt smart when completed it. That = great.

Visuals average - above average.
Placing fizzlers to stop alternate solutions made me outmost frustrated - even though I used the funnel to reach the main funnel to place the cube in.||

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BEARD!
169 Posts
Posted Aug 10, 2012
Replied 4 hours later
Aesthetics
Players enter into a moody and dark chamber. Everything is a little bit wrecked, but not completely destroyed as in other chambers. I thought the Aperture-branded bottomless pit was done well - as was the chamber overall (loved how panels were wonky everywhere!). I did notice that some parts of the chamber weren't supported underneath (near the exit door, where the panels have fallen off the squarebeams supports. The map was big but sized appropriately for the puzzle.

Gameplay and Difficulty
I'd say the difficulty was between easy to medium difficulty - the solution wasn't completly obvious but not too much of a head-scratcher. It took me a while to realise I had to funnel the cube and not myself but after that I proceeded straightfowardly.

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HMW
806 Posts
Posted Aug 23, 2012
Replied 12 days later
I'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.

judging comments
||Aestethics: 3
Reasonably well executed post-Wheatly style, although some parts look completely intact, especially the room behind the fizzler. There is enough texture variation, so it doesn't look like it was neglected or anything like that, it would just be nice to have a hole here, some wonky tiles there, stuff like that.
It could also use some more light overall. The white surfaces are clearly visible, but all the metal parts are very dark. This sometimes makes it difficult to see how the fences and glass are arranged.

Gameplay / Difficulty: 4;4
The puzzle is nice. The hard part is figuring out what you need to do, while actually performing the solution is relatively easy. (There is some trial and error involved, as with all fling-based puzzles, but not to the point where it gets frustrating.) It is annoying that an oscillating cube looses amplitude over time, but that may be a limitation of the game, not the map. I do wish that the author had found a more obvious way to keep cubes out of the first part of the funnel, instead of the invisible cube-only fizzler.

Personal Score: 4||