[SP] Hallways on the run

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canari
70 Posts
Posted Aug 04, 2012
This is my second map for Portal 2, built in 2 weeks for the Heavy-Duty Super-Mapping Super-Contest. You like playing with cubes ? So try this ! The difficulty is easy to medium.
Have fun, and please give feedbacks !

Click here to download Hallways on the run

Click here to download Hallways on the run

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Neptunss
6 Posts
Posted Aug 04, 2012
Replied 1 hour later
Hmm... I guess you're not supposed to be able to do that?

Unintended sollution
http://www.youtube.com/watch?v=JfmcHLDxSOY&feature=youtu.be

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rock_n_rage
168 Posts
Posted Aug 04, 2012
Replied 1 hour later
While I did play through the entire map, I did complete the final step as Neptunss did. Perhaps add a death laser in from the of the light bridges?

Overall, I really enjoyed the puzzle and how all the spaces connected to each other. The only thing that I didn't care for was the mixture of all the different era textures and puzzle elements. Didn't seem to flow really well in that aspect for me.

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Jepp
134 Posts
Posted Aug 04, 2012
Replied 7 hours later
I also completed it the way Neptunss did, I'll play it again if you fix it.
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canari
70 Posts
Posted Aug 05, 2012
Replied 1 day later
Woooooww !
I can't believe i didn't notice this UNintended solution !!!
It should be fixed in the V2 (turrets can't be picked up anymore)
Please tell me if there is still something wrong...
Thanks for feedbacks !

Canari

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ChickenMobile
2,460 Posts
Posted Aug 10, 2012
Replied 4 days later
My feedback:
Do not read if you are judge!

||As soon as I started the map it looked absolutely promising. I just knew it was an explore the rooms type of map.
Some of the puzzle concepts were absolutely brilliant and gave me an epiphany or 'aha!' moments. However execution of these puzzles and the constant going back and forth to complete a certain part of the puzzle became frustrating.

Turret Room: I quicksaved and threw the available cubes I had at one side of the turrets and then the turrets on the other side magically didn't want to shoot me anymore. Plus the only reason I knew where the button was, was because I noclipped into the wall to find it. This is bad puzzle practice. Puzzle elements should be clearly in view as for the player to obtain an obvious goal.

Bugs: Because I wanted the companion cube on the pedestal I swapped it with the cube you covered in gel, then respawned the normal cube after I finished the disk bit. This broke the turret room and I couldn't enter normally to flick the switch.||

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canari
70 Posts
Posted Aug 11, 2012
Replied 18 hours later
@ ChickenMobile :

Thanks for feedbacks !

(For everyone : do not read this if you don't want the solution)
For the turret room, i have to fix it in order that nobody can throw cubes to the turrets
The solution is :
1/ get the cube covered by gel to the main hallway
2/ swapped it with the companion cube that can block the laser to get the disc
3/ get the disc and respawn a reflectocube, and get both to the hallway
4/ put the disc in the player : it shows you the location of the switch (no need for noclip !) : you know that you have to kill these turrets !
5/ burn the turrets with the laser deviated with the reflectocube
6/ turn off the switch

IF you respawned also the normal cube with the reflectocube it doesn't matter since you still can burn the turrets with the laser and reflectocube through the hallway's doors.

For now i can't post a video of the intended solution nor fix the map, since i am in holiday with a really old computer, but i'll do it by the end of august...

Thanks again !

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canari
70 Posts
Posted Sep 04, 2012
Replied 24 days later
Here is the video of the intended solution :

Intended Solution
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