NOTE: This map is still in beta. If there's a bug, leave a comment and I'll see if I can hammer it out. (You see what I did there?)
Revision log:
r1 - Initial Release.
r2 - Fixed a major bug where the map would not complete due to a restart trigger left in from the PTI map editor. (I stole the VMF for the map while it was in preview stage, silly me)
[---Major gap in time---]
v3r2 - Rooms are now parallel and joined by a window, another puzzle room has been added, there are indicators that work properly, and a TON of other things.
To-Do:
• Make the textures less bland and boring.
• Merge some of the PTI brushes that were 128x128 into single brushes.
• Change the lighting tone in the all-black rooms.
• (Maybe) convert the map to a different theme.
• Make a proper screenshot.
Click here to download Please Disregard the Flying Edgeless Safety Cubes
Click here to download Please Disregard the Flying Edgeless Safety Cubes
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