Some excellent feedback here, thank you so much for taking the time to play through the level and write your thoughts! Although I did have to hurry the release to meet the contest deadline, I do hope to smooth things out a little more with a future version of the map.
Mr. P. Kiwi wrote:
Although the first puzzle was a bit tight, and it was hard to maneuver it was enjoyable, and finding both chambers' solution was a blast. Very well built, although it needs some debugging and another lighting pass.
Did you find the area to be too cramped, or were there difficulties crossing the sludge? I'll be looking into tweaking the lighting further as well.
BEARD! wrote:
Detecting alternate solutions and then punishing the bots for cheating was a great idea, even if we didn't know we were cheating!
I never quite settled on a best choice with that part. ||There are a few ways to the top of the chamber, including using the light bridge, but as it still requires a fair bit of work on the players parts I left the option in. (Though the first attempt is hindered by the cheating message with intention to hint that it is not the puzzles proper solution.)
In the version prior to release, the message only triggered if a player bounced off the light bridge. Would it be less confusing if this was changed back?||
Once again, thanks for checking the map out, and hope you enjoyed it. 