I'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.
judging comments
||Aesthetics: 1
Very bland. most surfaces are black, except the ones that need to be white for the puzzles. Lighting is also very basic and areas where the lights switch off are plain ugly. Most rooms are a tad too big.
The custom soundtrack is boring. (I like how it changes a bit when the power goes out however.) In the main area, the constant noise of the crushers is also very annoying.
Gameplay: 1
Puzzle quality is generally poor.
The first ("pre-advanced") area is not very interesting. The method of getting access to the second area is a bad case of moon logic. The moving panel in the first room only activates when you get really close, and there is no hint that you're supposed to use it to suck the tiles off the wall. (In the pre-release teaser video that was probably the inspiration for this, it is used as a gimmick, not an actual puzzle element.)
The paint puzzle is easy to solve by just whitewashing everything. Rotating the cube in the laser puzzle is a game of trial and error, and the portal alignment arrow is not necessary. The energy ball puzzle has fake difficulty in the form of strict timing. I did not manage to finish the crusher puzzle.
Difficulty: 1
This is a reasonably hard map, but that is almost entirely due to fake difficulty. (Strict timing + trial and error.) There is, unfortunately, no real intellectual challenge.
Personal score: 1||
This particular one will sound a bit harsh, but that's how things go in a contest. As with everything in life, making good maps takes a lot of practice, and for a first release this is not bad at all! It's just that many of the other entries are so much better, because their creators just have a lot more mapping experience, and we have to make a distinction somehow.
It is nice to hear that you already have some improvements in mind that will make the puzzles much more enjoyable. I'll be happy to try an updated version and give some more constructive feedback 