Anyway, despite noclipping through most of it, this is still one of my favourite entries.
Cave's Caves
Lighting wise, its easier to have two world portals be consistently dark than consistently lit, so I I did that to save time.
I saw your chamber 2 video, I tried that and it didn't work and it didn't look like it should've worked, I'd have a threshold catapult enabled there if I was you.
I'm working on another version that fixes all these bugs, though it obviously won't be the same Workshop page to keep with contest rules.
EDIT:
http://www.youtube.com/watch?v=dRYMFYmMebs&feature=youtube_gdata_player
New extensions to two endings, many bugs fixed, Chamber 2 test raised to make dropping the cube through easier, Chamber 1 modified to make it flow better, crashes on ending elevator fixed, disclaimer replaced with logo, final timer reduced to 4 mins, Cave Core room totally re-done to make both the switch harder to get to and to not just look like a rubbish room with a box in the middle.
Grab it from the Workshop (release page has been updated to link to the new Workshop page)
FelixGriffin wrote:
Whoa, you included the Cave Core? Meaning the cut part where you need to go kill Cave?
Yeah, but I've implemented it differently to the original script.