[SP] tc_vitrified

Avatar
ChickenMobile
2,460 Posts
Posted Aug 05, 2012
You explore a vitrified area in old 1950's underground where you will stumble accross an unexpected surprise...

Thank you moth, skotty, brainstone, iwork925 and everyone who tested!

supercontest2012 ChickenMobile

Changelog:
V 2.0
- Compiled with HDR
- Fixed general overlapping textures
- Added clip above fence so you can't skip the whole map
- Edited main puzzle so it is much easier to paint ramp
- Chamber is physically changed with gravity well moved as well as walls and the ramps
- The cube now lands closer to edge of ramp
- Added clip on handrails which previously could walk through
- Added clip on rails to avoid getting stuck (stairs)

Click here to download tc_vitrified

Click here to download tc_vitrified

Advertisement
Registered users don't see ads! Register now!
Avatar
LambdaCore 21
144 Posts
Posted Aug 05, 2012
Replied 1 hour later
Very, very VERY awesome map!
Everything was well thought through and looked straight out of Valve's office!

||The effect when you touch the anomaly reminded me of STALKER - Shadow of Chernobyl

The secret office was a nice touch and well hidden, although you could grab the cube with some timing when you jumped from the pipe at the ceiling. intended?||

Incredible what one can pull off in just 2 weeks

Avatar
rock_n_rage
168 Posts
Posted Aug 05, 2012
Replied 6 minutes later
For me, this has been the best submission so far. Amazing detailing that left me exploring every nook and cranny. I really enjoy finding secrets! Not much in the way of puzzle but based on the description I expected more exploratory than puzzle. The speed gel room was fun though!

One note - Before moving into the speed gel room there is a stairwell. I ventured to the bottom of the stairwell and got stuck at the bottom. Not a big deal, I just no clipped back onto the staircase but thought iw as worth mentioning.

Avatar
soundsofentropy
14 Posts
Posted Aug 05, 2012
Replied 4 hours later
Woah. This is awesome. Very well done and I especially enjoyed the new mechanic and the little easter egg. This is probably my favorite map of the contest, even though it wasn't too puzzle heavy. Great job!
Avatar
Brainstone
401 Posts
Posted Aug 05, 2012
Replied 47 minutes later
erm... Why am I credited? Did you use my poster anywhere? If so, couldn't ind it, even with noclipping.
Avatar
Moth
225 Posts
Posted Aug 05, 2012
Replied 2 hours later
Hooray!! You finished it!!

Did you make it so when I get to the exit.. I can DO THE PUZZLE AGAIN!! (?)

Awesome map. Shame you'e not eligible to win, 'cos you deserve to!

Avatar
ChickenMobile
2,460 Posts
Posted Aug 05, 2012
Replied 1 hour later

Brainstone wrote:
erm... Why am I credited? Did you use my poster anywhere? If so, couldn't ind it, even with noclipping.

It is on an office wall when you look through a window just before when you walk into the test.

Avatar
wstrika
200 Posts
Posted Aug 06, 2012
Replied 5 hours later
Simply phenomenal. Excellent work.
Avatar
Kaleido
272 Posts
Posted Aug 06, 2012
Replied 33 minutes later
That was amazing. Seriously good work...

I did get stuck, if you keep going right down the stairs instead of entering the main chamber, you can hop the railing and fall down there and be in there forever...

The design of the chamber itself though was SO brilliant.

Avatar
sicklebrick
876 Posts
Posted Aug 07, 2012
Replied 1 day later
Wow, that's one of the best maps I've played in ages!
Such crazy attention to detail; I loved exploring all those extra areas with no real importance to the actual puzzle, and just wandering around looking at stuff! Even with the fairly gigantic size, there's a nice sensibility to the spacing and lighting, and it runs pretty smoothly despite the hundreds of props & shadows.
Puzzle wise, it was prety easy, but with a nice mixture of disciplines. I especially appreciated the use of noportal volumes to prevent you portaling that end wall from the start and missing all the fun.
Oh, and the ending was pretty cool, loved the beam and the way the exit is right in front of your face the whole time. I wonder if Chell will ever learn to climb small fences...
Honestly, the only con I can think of is that now we know you're capable of cranking out 26 of these per year.
Thanks!

I played it through like 5-6 times, so here's a least portals run and some unintended solutions.
mvABmacIJIo

Avatar
wstrika
200 Posts
Posted Aug 07, 2012
Replied 4 hours later
Professional map-breaker SICKLEBRICK takes a dump all over what you thought was great map design.

Here's a normal playthrough.

1WacRAt0L6A

Avatar
Shakky
228 Posts
Posted Aug 07, 2012
Replied 3 hours later
Superb map! Everything looks great and the puzzles were fun. The puzzle with the gravity thing took me embarasingly long to solve and I felt like a dumbass when I got it. Easter eggs and the exploring were fun. I too got stuck at the bottom of the stairs on my blindrun but that is not a big thing.

After the blindrun I too decided to replay and see alternative solutions for it. I included everything Sickle didn't on his vid on the end of my blindrun video.

So here it is:
r-mieXIbJ9U

Great job!

Avatar
sicklebrick
876 Posts
Posted Aug 08, 2012
Replied 12 hours later

wstrika wrote:
..SICKLEBRICK takes a dump all over ...

No dumping intended. Praise only!

Avatar
ChickenMobile
2,460 Posts
Posted Aug 08, 2012
Replied 44 minutes later
I suppose you didn't know that was the exit first time and tried to glitch over the fence. Therefore breaking is invalid!
Avatar
MasterLagger
1,695 Posts
Posted Aug 16, 2012
Replied 8 days later
Spoiler EE
tc_vitrified0000.jpg
I thought I heard demented laughter when I entered that room, but it turned out to be Batman TAS on TV. Awesome map!
Avatar
PCdoc
245 Posts
Posted Aug 17, 2012
Replied 18 hours later
This is the most amazing environment I have seen in ANY Portal map.
The attention to detail and the sheer "art" and architecture of the areas was visually stunning. It was like a walk through some sort of fantasy dream. The sculpted concrete ceilings and floors were incredible.

I must say - the puzzles were not difficult at all. To counter that, however, the wind and curving orange gel was a great idea.

I figgered, Map = 5 and Puzzles = 3 for a score of 4.
But no. The "Map" was a "10" and that drowned out the puzzle score. So, 5 on this one.

If the puzzles were harder then this would be absolute perfection.

Avatar
ChickenMobile
2,460 Posts
Posted Aug 17, 2012
Replied 4 hours later
Why thank you PCdoc. Thanks for playing
Avatar
Sejievan
232 Posts
Posted Aug 19, 2012
Replied 1 day later
Awsome map, i really like the design.
Avatar
RectorRocks
522 Posts
Posted Aug 20, 2012
Replied 16 hours later
Wow, really enjoyed that. It was so much fun!
Here's my blindrun:
Blindrun
944y61ntNYI
Below is my feedback:
Feedback
-Loved the main area with the red "crane", its awesome!
-I don't really know what that blue sparkly thing is in the middle of the first puzzle.
-You can get stuck in the part where the stairs leads to a "fake" (textured) door behind a heavy door. If the player jumps on the handles of the stairs, the player can actually get stuck as the player is not able to jump back up to the stairs. The only solution to getting out of this, is noclip.
-After completing the first puzzle, the timer changes from "00" to "01", I can see it overlaps each other, see my blindrun.
-The offices were well made, well done!
-Loved how the metal falls from the crane and broke the gate, allowing the player to proceed to the departure elevator.
-I didn't manage to find the easter egg. Maybe later. xP

Overall, it was awesome, fun, creative, and enjoyable! Its the best contest map I've played so far, too bad it was disqualified.
I'll give this a 5/5! I hope you'll make more maps in the future!
Advertisement
Registered users don't see ads! Register now!
Avatar
al anselmo
8 Posts
Posted Oct 12, 2012
Replied 1 month later
There were some small issues with lighting and clipping (I could jump from a staircase and get trapped, so I had to noclip to get out of there), and a few dead ends that looked like they served some purpose (maybe because they were well illuminated making me question if I should go there and try to open the fake doors ).

Aside from that, I really liked that new mechanic! What's that electrical field that makes everything fly around? Insane! I liked that puzzle. It looks like Aperture was experimenting with something interesting, huh? Great job with that.

I think you nailed the theme pretty well: you used a lot of different materials on the walls, floors and ceilings, just like the Old Aperture would do in a desperate move to use every available material to build their chambers. Also, caves ftw!