[Coop] 10 Reasons for Reassembly

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Jepp
134 Posts
Posted Aug 18, 2012
Difficulty: Medium/Hard
Theme: Destruction
Estimated Playtime: 2-3 hours

Hello dear testsubjects!

10 cooperative testchambers signing in, I hope you you'll enjoy and as always try to give me any thought about the maps in return, it makes difference to me.

Keep testing

Click here to download 10 Reasons for Reassembly

Click here to download 10 Reasons for Reassembly

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Jepp
134 Posts
Posted Aug 18, 2012
Replied 2 hours later
I don't feel done with this but frankly I just don't have the time to map right now. I thought it would be nice to let you play it either way since all the puzzles and logics are finished. With that in mind please don't nitpick much on the detailing
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Dom44
73 Posts
Posted Aug 18, 2012
Replied 9 hours later
Wait this is Tests of Cleverness + some extension?
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Jepp
134 Posts
Posted Aug 19, 2012
Replied 10 hours later
Yes, those chambers and seven more.
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Lefon
1 Posts
Posted Aug 21, 2012
Replied 2 days later
How to solve 1st chamber in part 2? =(
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Jepp
134 Posts
Posted Aug 22, 2012
Replied 21 hours later
Well I can most easily explain bt showing you, I'll do video playthroughs of all the maps when I have the time. I'm moving so I cam't do it right now. If anyone wants to do a playthrough I'd be very happy right now, and not sad witch is the emotion I'm actually feeling.
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matsangak95
1 Posts
Posted Aug 23, 2012
Replied 1 day later
hello there. is there anyway you could upload the bsp file ? Its a little hard for me to download through steam. would be appreciate if you could help. thanks
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zivi7
649 Posts
Posted Aug 24, 2012
Replied 13 hours later

matsangak95 wrote:
hello there. is there anyway you could upload the bsp file ? Its a little hard for me to download through steam. would be appreciate if you could help. thanks

Simple solution: buy Portal 2. There are a lot of threads giving away coupons so it only costs you 5$.

The maps look and play great again!

I haven't managed to play all of this yet, but HobbleHobble and me might have found an exploit in the final puzzle of part 2:

UxMsZ7nFKhw

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Jepp
134 Posts
Posted Aug 24, 2012
Replied 3 hours later
You're not suppose to be able to shoot the lightbridge like that, damn portalhelpers. Thanks for showing me, i'll fix it sometime soon!
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Calculator
29 Posts
Posted Aug 27, 2012
Replied 3 days later
Absolutely amazing map pack!

We've already played "10 Reasons for Reasoning" and "Tests of Cleverness" and found those puzzles to be brilliant. We were gladly amused to find the same level of puzzle ingenuity and map design quality in seven more chambers.

There's just one thing we couldn't figure out:
That one thing
||In the last part of the finale, there were the spinning death fields, two faith plates, two ceiling buttons and two cube buttons on the sides. However, the faith plates were not below the ceiling buttons and there were no portalable surfaces. Therefore, we couldn't use the faith plates to launch ourselves up to the ceiling buttons and found ourselves stuck in a carousel with no exit. Eventually, we used the faith plates to jump onto the outer railing. From there, we jumped to the cube buttons and placed down the cubes, not using the ceiling buttons whatsoever.

What was the intended solution for this last part? Or were the rotating platforms glitching, causing the platforms to line up incorrectly and making it unsolvable?||

Aside from that: 5 out of 5, we can't wait for your next installment!

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Dom44
73 Posts
Posted Aug 28, 2012
Replied 23 hours later
Wow, this was really hard, but we FINISHED IT. There are few things; at first the design was missing sense in some places, like that you enter destroyed chamber after finishing clean one, or that in destroyed chamber are small parts clean, that's just non-sense. About the ending it was really great idea, hard but possible, I'm not sure if we solved everything intended there, also when was that part when you have portalable ceilings above faithplates and two buttons on the ceiling, we had problems with aiming to the portal when we went onto faith plate, many times happened that we didn't go through and lasers killed us because of that, but otherwise it was good- especially the disco at the end, only thing that disco was pretty laggy, I guess the lights were causing that. About the puzzles overall, they were quite hard for us, and we solved many things in unintended ways, but it was still enjoyable and doable though.

Overall great mappack, but you should take a look at those things I've mentioned. Thanks for creating!

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josepezdj
2,386 Posts
Posted Sep 07, 2012
Replied 9 days later
My God Jepp, Markiu and I were playing yesterday and reached to the second puzzle of Part 3 and we both thought at the same time: "The best coop map so far...". Congratulations dude! Thank you for creating such clever puzzles! We finished each puzzle so excited that everytime we had to comment things like: "amazing!", "impressive puzzle", "dude, that was awesome!"

Wow... and we haven't even finished the whole thing!!! I know you was kind of unhappy, maybe because of the disqualification? REALLY?? C'mon dude, I want to cheer you up!!! to me you have won!

Maybe when we finish it all, I'll say Markiu to reply it and record the solutions... but I won't promise anything... hehe (I'm quite busy atm)

10/5 from me!!

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Jepp
134 Posts
Posted Sep 14, 2012
Replied 7 days later
Thanks for the feedback Dom44, I'm aware of some issues in the pack but I neither have time nor drive to do anything about it as for now.

@jose
I'm glad you enjoyed it so greatly! I guess you're mostly referring to the puzzles because personally I don't feel anything close to finished with the detailing and atmosphere, it's very bad at certain places and the chambers are badly chopped together without any interesting non-chamber areas to explore. I had a lot of ideas that I wanted to add to this, storyline, scenes etc and I feel a bit ashamed for just throwing in pretty halfarsed GlaDOS-lines witch barely fit, world portal chambertransisions etc. I guess I just wanted everything mapping related out of my life but I shall map again sometime and when I do I'll do it properly, promise.

Thanks for taking time commenting!

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KennKong
942 Posts
Posted Oct 18, 2012
Replied 1 month later
Redunzl and I have played this before, and the workshop version had the same see-through walls that we gave screenshots of a long time ago. What texture are we missing?

I don't recall the last time we played this well enough to comment on any changes or fixes you may have made in the interim. It certainly seemed easier the second time through!

Despite the visual glitch, the truly cooperative nature of the puzzles gives this a solid 5 from us.

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macko68
65 Posts
Posted Nov 11, 2012
Replied 24 days later
I havent played for several months and picked that one as a return to the game. My selection went for the mapper that created a marvel in map called 10 reasons for reasoning. It turned out that it was excellent choice and Im hungry for more of such finnesse maps

For me the most important are quality puzzles and oh boy this mappack do not dissapoint. Its not as hardcore as Complexo or Four rooms but its challenging and yet very satisfying. There is couple of new mechanics I didn`t see before. The lightbridge puzzle in 3 part is just awesome. To my suprise also the synchros are not that irritaiting as in other maps. Part 4 is also very fresh with thinking under stress.

Visuals play for me second role but decay theme is very solid.

All in all together with zakrzew87 we had a great time.

This is in my top 3 coop maps. In my personal rating 10/10. Kudos to you Jepp. Amazing work. Definitely community spotlight