Difficulty: Easy-medium
Expected play time: Several minutes or longer
This map features Thermal Discouragement Beams, Toxic Goo and Fizzlers, with some Laser Redirection required. It doesn't focus on laser relays though, it actually revolves more around logic. No quick finger needed, just logic.
The name of the map, Prolonged Exposure, refers to both the use of lasers and the deterioration of these otherwise pristine test chambers. The artstyle of the map is the same as of the Penrose Collection but this time around the walls are going to be opened up a little to reveal the underlying rock.
The map was originally supposed to enter in the Heavy-Duty Super-Mapping Super-Contest, but under the circumstances I couln't upload it in time. So here it is now, I hope you'll like it.
PS: I hope you'll forgive me for taking a break from the Penrose Collection for this one.
Changelog:
Version 1.1
- Added autosaves.
- Fixed some indicator lines and other details.
- Made the dried up goopit less deadly. (Still deadly though.)
- Fixed my custom cube skins not showing up properly.





(Except I can't seem to get my custom cube model changer script working...)


