Theme: Destruction
Estimated Playtime: 2-3 hours
Hello dear testsubjects!
10 cooperative testchambers signing in, I hope you you'll enjoy and as always try to give me any thought about the maps in return, it makes difference to me.
Keep testing
Hello dear testsubjects!
10 cooperative testchambers signing in, I hope you you'll enjoy and as always try to give me any thought about the maps in return, it makes difference to me.
Keep testing
matsangak95 wrote:
hello there. is there anyway you could upload the bsp file ? Its a little hard for me to download through steam. would be appreciate if you could help. thanks
Simple solution: buy Portal 2. There are a lot of threads giving away coupons so it only costs you 5$.
The maps look and play great again!
I haven't managed to play all of this yet, but HobbleHobble and me might have found an exploit in the final puzzle of part 2:
We've already played "10 Reasons for Reasoning" and "Tests of Cleverness" and found those puzzles to be brilliant. We were gladly amused to find the same level of puzzle ingenuity and map design quality in seven more chambers. 
There's just one thing we couldn't figure out:
That one thing
||In the last part of the finale, there were the spinning death fields, two faith plates, two ceiling buttons and two cube buttons on the sides. However, the faith plates were not below the ceiling buttons and there were no portalable surfaces. Therefore, we couldn't use the faith plates to launch ourselves up to the ceiling buttons and found ourselves stuck in a carousel with no exit. Eventually, we used the faith plates to jump onto the outer railing. From there, we jumped to the cube buttons and placed down the cubes, not using the ceiling buttons whatsoever.
What was the intended solution for this last part? Or were the rotating platforms glitching, causing the platforms to line up incorrectly and making it unsolvable?||
Aside from that: 5 out of 5, we can't wait for your next installment! ![]()
Overall great mappack, but you should take a look at those things I've mentioned. Thanks for creating!
We finished each puzzle so excited that everytime we had to comment things like: "amazing!", "impressive puzzle", "dude, that was awesome!"
Wow... and we haven't even finished the whole thing!!! I know you was kind of unhappy, maybe because of the disqualification? REALLY?? C'mon dude, I want to cheer you up!!! to me you have won!
Maybe when we finish it all, I'll say Markiu to reply it and record the solutions... but I won't promise anything... hehe (I'm quite busy atm)
10/5 from me!!
@jose
I'm glad you enjoyed it so greatly! I guess you're mostly referring to the puzzles because personally I don't feel anything close to finished with the detailing and atmosphere, it's very bad at certain places and the chambers are badly chopped together without any interesting non-chamber areas to explore. I had a lot of ideas that I wanted to add to this, storyline, scenes etc and I feel a bit ashamed for just throwing in pretty halfarsed GlaDOS-lines witch barely fit, world portal chambertransisions etc. I guess I just wanted everything mapping related out of my life but I shall map again sometime and when I do I'll do it properly, promise.
Thanks for taking time commenting!
I don't recall the last time we played this well enough to comment on any changes or fixes you may have made in the interim. It certainly seemed easier the second time through!
Despite the visual glitch, the truly cooperative nature of the puzzles gives this a solid 5 from us.
t played for several months and picked that one as a return to the game. My selection went for the mapper that created a marvel in map called 10 reasons for reasoning. It turned out that it was excellent choice and Im hungry for more of such finnesse maps
For me the most important are quality puzzles and oh boy this mappack do not dissapoint. Its not as hardcore as Complexo or Four rooms but its challenging and yet very satisfying. There is couple of new mechanics I didn`t see before. The lightbridge puzzle in 3 part is just awesome. To my suprise also the synchros are not that irritaiting as in other maps. Part 4 is also very fresh with thinking under stress.
Visuals play for me second role but decay theme is very solid.
All in all together with zakrzew87 we had a great time.
This is in my top 3 coop maps. In my personal rating 10/10. Kudos to you Jepp. Amazing work. Definitely community spotlight