Click here to download Underground Corridor
Click here to download Underground Corridor
&
Click here to download Underground Corridor
Click here to download Underground Corridor
&
SkyFerret wrote:
...I decided on "some" lighting in the hallways.
"some" lighting is all it takes 

Anyway, my blindrun is 27 mins long, I hope you won't find that painful to watch! >_< (Hopefully it'll be useful, it took 3 hours to upload it!)
Overall, I took 18 mins to complete it.
. Which BTW was probably in chamber 3 as you let the cubes get fizzled one after another. We know Glados has a whole warehouse full of them
.
As for the parts where the player might wonder whether to bring the cube with them or not, yes, it can lead to the puzzle being counter-intuitive. I'm going under the assumption that the player will see that the forthcoming emancipation grill is "fixed" and can not be de-activated because there are no indicator lines adjoined to it. However, with existing indicator lines in close proximity, I'm assuming there's a chance of visual clutter and the player might not see that the grill is permanent. I will keep this in mind in the future (unless the layout can clearly indicate "the cube stops here" type of intuition).
As for the length of the video, no, it wasn't all that painful to watch considering the length. I think I was feeling your pain on the first chamber more than anything. Almost as if you're saying "I'm going to get that damn cube if it kills me."
As always, I appreciate others taking the time to record their gameplay and upload it. I know what uploading time can be like considering I only have .5 Mbps up speed.
Thanks for sharing. Much appreciated.
Cheers.
SkyFerret wrote:
As for 27 minutes long, wow that was a wee bit of gameplay. Actually we'll call it an even 20 minutes when we exclude the http social contact. Which BTW was probably in chamber 3 as you let the cubes get fizzled one after another. We know Glados has a whole warehouse full of them
.
Hahahaha!! Yepp, indeed it was in the third chamber, when I was standing on the funnel button and was fizzling cubes over and over again. ^^ It wasn't that long, right? More like only 30 seconds instead of 7 mins. xP
SkyFerret wrote:
I'm going under the assumption that the player will see that the forthcoming emancipation grill is "fixed" and can not be de-activated because there are no indicator lines adjoined to it. However, with existing indicator lines in close proximity, I'm assuming there's a chance of visual clutter and the player might not see that the grill is permanent. I will keep this in mind in the future (unless the layout can clearly indicate "the cube stops here" type of intuition).
Yeah, I noticed that the grill is permenant, as no indicator lights are linked to it but the chambers are really close. Perhaps make a hallway? 
SkyFerret wrote:
As for the length of the video, no, it wasn't all that painful to watch considering the length. I think I was feeling your pain on the first chamber more than anything. Almost as if you're saying "I'm going to get that damn cube if it kills me."As always, I appreciate others taking the time to record their gameplay and upload it. I know what uploading time can be like considering I only have .5 Mbps up speed.
Thanks for sharing. Much appreciated.
Cheers.
Hahahahaha, thanks!!! Yeah, Glad you felt my pain. 
No problem, cheers! 