[SP] Shift: Prelude

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Aicxe
69 Posts
Posted Aug 24, 2012
My first map made from scratch with the Hammer editor. My supposed-to-be entry for the 2012 Mapping Contest but time ran out on my end.

Click here to download Shift: Prelude

Click here to download Shift: Prelude

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portal2tenacious
393 Posts
Posted Aug 26, 2012
Replied 1 day later
The idea of this is very clever, but I'm not sure if it's the concept's vast possibilities or the conversion gel that broke it so much. I was able to get the laser cube into the final room, and I could also get the conversion gel into the final room. I will be uploading a blind play through shortly.
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Aicxe
69 Posts
Posted Aug 27, 2012
Replied 13 hours later
I changed the title to Prologue BTW. But nobody replies to this thread anyway so it dont matter lulzy

EDIT: Changed it back because the thumbnail image says Prelude and im too lazy to edit the image. haha

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ChickenMobile
2,460 Posts
Posted Aug 27, 2012
Replied 16 minutes later
Daww Aicxe.

It was ok bro. CBF analysing it.

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Mr Waterhandle
88 Posts
Posted Aug 27, 2012
Replied 2 hours later
Uh, from what I've played it's pretty much required for you to get conversion gel in the final room in order to solve it.

Already commented in the workshop. Maybe have a secret area for all those Portal Pros who don't need the redirection cube.

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Aicxe
69 Posts
Posted Aug 27, 2012
Replied 15 hours later
2 people already told me that they don't seem to be fazed by the laser fields (and even the deadly goo, for one person) when they play my map.

But being the stupid Workshop kids they are, I don't give much shit about it. Can somebody who played my map verify this?

Thanks.

EDIT: I'm buying a corndog for myself, I got 5-starred on the workshop. Yay.

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sicklebrick
876 Posts
Posted Aug 28, 2012
Replied 1 day later
Seems like a cool map, but I don't have the patience for teleporters and long ass intros. Cheers though ^^
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zivi7
649 Posts
Posted Sep 02, 2012
Replied 4 days later
After a while it became a bit annoying that you had to wait till the "shift" was done, even if it's only like 1-2 seconds.

The left of the two lights in the final laser/faithplate room seems to be one unit too far in the wall. This causes flickering of the light panel - and makes the wall portalable there once you got goo on it.

The white gel can be used to skip the whole funnel/floor panel part. I made a video. It took longer than anticipated, but that's because the white gel acts a bit "random". In earlier playthroughs it worked differently, so I'm fiddling around a bit longer in this one.

NhGhIGRP_78

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Shane
243 Posts
Posted Sep 02, 2012
Replied 1 hour later
If you don't mind me asking, if you're referring to these players as "stupid workshop kids" why are you putting the map on the workshop? I haven't had time to play yet so I can't give my own feedback but if you're only intending for your map to be played by pro players, don't stick it onto the workshop in the first place.

Personally, I find the opinions of ordinary players just as useful for one simple reason. The vast majority of players aren't pros and I like to create things for everyone's enjoyment.

Anyway that's enough of that, I'll have a play and give some feedback.

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quatrus
1,047 Posts
Posted Sep 03, 2012
Replied 23 hours later
An interesting map, the concept of the shifting chamber was novel, but it took a while to get the idea clear how it was to be used. Basically, I played through with the objective to get white gel in the last chamber. A lot of surfaces were "whited"...typical. Not sure of the function of the bridge, didn't really need it with all the white available.
The entry chamber and exit chambers were novel, but might have been shorter or more interesting?
thanks for creating....enjoyed it
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Shane
243 Posts
Posted Sep 03, 2012
Replied 23 minutes later
The idea itself was interesting but I got a bit annoyed with the complexity of the puzzle in the end and gave up. Couldn't figure out how to position the white gel properly to get to the laser cube
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Aicxe
69 Posts
Posted Sep 05, 2012
Replied 1 day later

Shane wrote:
If you don't mind me asking, if you're referring to these players as "stupid workshop kids" why are you putting the map on the workshop?

It's not an overgeneralization, the context was specific to the people who I was addressing to. I referred them as stupid because the demographic majority of the Workshop players are very likely to complain about something without trying to troubleshoot the problem first. Thanks for the feedback tho.

I uploaded it to the workshop because the workshop is the future.

[22:17:10] <?Aicxe?>?? Nacimota is the forum upload feature going to be obsolete soon in favor of workshop uploads?
[22:17:37] <?Nacimota?>?? in the grand scheme of things probably

zivi7 and quatrus, thanks for the feedback. quatrus, the bridge should act as a method to get the cube and a method to activate the conversion gel.