[Coop] Warm Bridges

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UsCobra11
272 Posts
Posted Sep 15, 2012
A 3 test co-op map involving Faith Plates, Light Bridges, Buttons, and Cubes. Can you and your partner make it to the end?

This is my 4th map release, and my 2nd Co-op map release. Hopefully this map is a huge improvement from BridgeBounce.

Special Thanks:
FourthReaper: Inspirational for cool looking observation rooms.
Playtesters: Spyrunite, Msushi100, Klooger28

Hope you all enjoy!

Click here to download Warm Bridges

Click here to download Warm Bridges

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Lpfreaky90
2,842 Posts
Posted Sep 26, 2012
Replied 10 days later
Slightly too easy for my taste, but still very enjoyable.
4/5: great!
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josepezdj
2,386 Posts
Posted Oct 08, 2012
Replied 11 days later

Nice little map. I was very interested in playing it since the release date, but only this past weekend I could play it with Sleter... It is not so difficult but still is very funny to play.

I specially liked the puzzzle with the sphere launching against the wall button.

I liked much the warm mood with those Fourth-Reaper-observation-rooms as well

Some tiny things to improve though:

||1. In the first chamber the catapult had these annoying features:

  • first was that it seems you didn't use an info_target to aim for the trigger_catapult; this made us hit the button at so many different parts that obviously didn't deactivate the laserfield the necessary time for getting across it, and die several times

  • on the other hand, the lasefield deactivation time was kind of short anyway.

  • In the part with the sphere and the catapult puzzle, the catapult had the same problem because of a missing info_target that would have made easier many steps. But also, it happened to us that annoying known bug (Valve's bug) that the trigger_catapult has: depending on the angle you approach an object to it, sometimes it will not pull the trigger_catapult (only if drop from the top); when this envolves a sphere, this problem appears easily due to the fact that if can roll along the floor to get closer to the catapult. One way to prevent this is to add a little trigger_push to help the object to raise a bit and reach the trigger_push

  • I'm not sure if you built cubemaps but i missed some reflections and also the goo at the last step looked sicnerely odd.||
    Good map overall!

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KennKong
942 Posts
Posted Nov 01, 2012
Replied 24 days later
Redunzl and I recorded our blind playthrough of this, but somehow I lost the file before I could get it into the editor. Sorry!

We echo the previous comments about the accuracy of the catapults. We had to try several times on both to get the hits we needed.

We felt the puzzles were simple, but not trivial. However, they weren't really cooperative, as one player stood around while the other did most of the work. 3/5 from us.

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TheNightmaren
56 Posts
Posted Dec 19, 2012
Replied 1 month later
Iviv and LyLy here, and we played Warm Bridges! While I had an embarrassing moment (my finest yet!) at the beginning, we both really liked the map. Not hard, but a creative use of bridges! Great work!

MwoztsZBiq8

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BlumCoLe
211 Posts
Posted Feb 24, 2013
Replied 2 months later
Hey dude,

I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.

Here are yours!

*Gameplay:* http://youtu.be/yAFdHUUVC_4

If you like it and/or it helps: THUMBS UP

opinion & comments: why we have to die? ^^ cute puzzles, sorry that chamber one is missing in the record

THX for mapping...

Keep it up!

PS: I began to record our voices, because later i want to make commentarys. Please switch off the sound of the video if it's annoying.