The game is based on the remote positioning of a cube reflective transporting it in a tractor beam funnel from one position to another of a vertical labyrinth.
The passage of the cube through the portals determines a change of position of its reflective lens, a fundamental element for the resolution of the test.
The level of difficulty evolves from easy to medium / hard and the requirements are mostly a good grasp of mouse and headboard, logical reasoning for the exchange of the portals and the management of 'funnel, quick reflexes.
The first room is a simple practical example and a tutorial that shows how the cube reflective is turned upside down depending on how it is positioned in the passage between the portals.
I hope it is interesting and enjoyable and I wish you all good fun.
A special thanks to the friends who have helped me and especially so in Josepezdj for the many tips and the all-new water texture created specifically for this map.
Special thanks to FourthReaper for technical advice and the management lights and Brainstone for the instances elevator.
A special thanks to our friends at Steam who participated in the beta test and helped with ideas and suggestions for the improvement of the map: to_Alex_77, Ravenmorke, Arcanio.







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