[PTI] Chander Test 12

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pm_Chander
78 Posts
Posted Sep 07, 2012
(sensation of paint)

Thank josepezdj for helping in debug a map!

Solution: http://www.youtube.com/watch?v=yDMJUSc5gZQ

Click here to download Chander Test 12

Click here to download Chander Test 12

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josepezdj
2,386 Posts
Posted Sep 11, 2012
Replied 3 days later
Chander, I'm completely stuck. I have to admit it. I think it all starts getting up to the area where the gel button is, by flipping the ceiling panel of this room and getting up there using the orange funnel, but how the heck are we supposed to get the orange funnel??

Is there any hint you can give?

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marKiu
238 Posts
Posted Sep 11, 2012
Replied 2 hours later
Wow... what a great map again
And in the end all fits together perfectly... The useage of the gel is awesome and I couldn't find many unintended stuff even with white gel. I think this is one of your best maps! Not in difficulty but the puzzle itself is awesome.
I'm recording a solution video!

There are no hard agility moves or crazy laserpuzzles ( my brain is still hurting from Jonatans and Xtregers maps ) just simple logic. I can only recommend playing this one. 5/5

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pm_Chander
78 Posts
Posted Sep 11, 2012
Replied 1 hour later
For josepezdj:
Use the blue funnel
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marKiu
238 Posts
Posted Sep 11, 2012
Replied 56 minutes later
Here's my playthrough. The ending can be done in diffrent ways.

4EdG8e9t82A

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sicklebrick
876 Posts
Posted Sep 11, 2012
Replied 1 hour later
Hehe, I feel bad now.. didn't play this at first 'cause I thought it was a PTI remake of one of your other maps >.< Really good though, took me like 30mins just to figure out where to start!
I managed to paint the moving platform by dropping it from the orange funnel and hitting a side-on floor portal so it comes out the other side at an angle (no need to move cube). Waiting around for funnels was a bit frustrating, but other than that awesome map Cheers!
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pm_Chander
78 Posts
Posted Sep 12, 2012
Replied 23 hours later
marKiu again you show me unintended solution. Thanks for gameplay!
I fixed this.
What do you think about Chander Test 10 ver.3 ?
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marKiu
238 Posts
Posted Sep 14, 2012
Replied 2 days later
I played it some weeks ago... I'll upload a video for chander test 10 soon...

I found a new solution for this maps aswell... It's pretty similar to my last one. I'll mke a short video too.

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josepezdj
2,386 Posts
Posted Sep 14, 2012
Replied 38 minutes later
I've played and finished version 1.2. I think it must not be completely intended though

I never used that button near the exit door area, so I guess Chander, you should fix something again...

Check the video and let me know:

GMBFYw0C9Ao

I want you to know that I've spent like 1 hour trying to figure out the intended solution, to understand how should I use the elements in the exit door area, but it seems that today is not my day... sorry. Maybe tomorow I wake up with new ideas!! (this happens a real lot )

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pm_Chander
78 Posts
Posted Sep 19, 2012
Replied 4 days later
Thanks josepezdj for gameplay (marvelous solution!)
I fixed some bugs in the ver. 1.3
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josepezdj
2,386 Posts
Posted Sep 24, 2012
Replied 4 days later
Chander, I wrote a personal message to you the other day, but it seems that you don't visit your "User Control Panel" too often

For the first part, I can still do dispite of the changes, much more clean and elegant than in previous version I must say My doubt is I can still perform the same final fling + bouncing to the exit door that I did in previous video, and without even using the floor button at the final area. What I would need to know is if the intended solution envolves bringing blue (bounce) gel to the first area, because I still can do... I've spent 1 whole day avoiding the usage of the blue gel in the first room and painting it with white (conversion) gel almost completely in order to be able to climb up with the light bridge to grab the cube from its second position but there is a ledge I cannot pass beyond...

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pm_Chander
78 Posts
Posted Sep 25, 2012
Replied 1 day later
For josepezdj:
I read your post, and realized that there are still problems with the card. I will correct this in the new version.
I'm from Ukraine
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josepezdj
2,386 Posts
Posted Sep 25, 2012
Replied 38 minutes later
Thanks Chander! I'm impatient to play the new version (hopefully the definitive one )

EDIT

Ok, man... here we go again... I would think this one is the intended solution, if only you would have set the bridge like in this version from the beginning I mean, I don't really think this solution is completely intended because if the bridge would be set up as in previous version I wouldn't the hell know how the fu#/* would I be able to grab the cube from its second position to carry it on to the final area!

Damn, I'm so tired, go to sleep Chander, I look forward to hear your comments
Goodnight

-dBYgwkxUmI

EDIT II

Chander, I've sent a new pm to you, please read it and reply whenever you have some free time, thanks!

EDIT III

Haha... I'll try v1.5 when I can ......BUT... I think I may bring some blue gel (again) to the first area... Chander, you will end up driving me crazy!!

EDIT IV (lol...)

Chander, I told you it's still possible to bring bouncing gel to the initial area... check:

eypFLB9KNNY
You should add another glass hanging from the ceiling (with same size than the one in the exit area) or maybe a grate in the initial area in order to prevent that.

Would you please tell me if your intended solution requires blue gel in the initial area at any time? tell me just that

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pm_Chander
78 Posts
Posted Oct 03, 2012
Replied 8 days later
For josepezdj:
In my conception blue gel in the first room is not needed
But once it comes out so let it be an alternative solution
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josepezdj
2,386 Posts
Posted Oct 06, 2012
Replied 2 days later
Very clever changes this time Chander for the v1.6... now I sincerely cannot go further!

My only remaining 2 hypothesis are these:

  1. OR you can manage to keep 1 portal beyond the fizzlers (into the exit door area) and leave that area to reach the initial area somehow by bouncing with the gel (which I'm not able to achieve). To later use the catapult and reach the exit ledge.

  2. OR you manage to make any sort of self boucing cannon maneuver with the blue painted surfaces to enter one portal with a certain angle that allows you to reach that exit ledge after getting out from the other portal...

I hate to not find the intended solution while I'm creating an alternative version of this map

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pm_Chander
78 Posts
Posted Oct 06, 2012
Replied 9 hours later
For josepezdj:
In fact, I did not change intended solutions. It works in all versions.
(Spoiler: from fizzler field, you can go to the button in last room until the paint in the air.)
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josepezdj
2,386 Posts
Posted Oct 07, 2012
Replied 13 hours later
Chander, I know your intended solution now! but I refused to believe that was it So, using the funnel to fling the blue gel through 2 floor portals and then quickly pass across the fizzler, press the button and open new portals quickly to paint at the other side to later bounce to the exit after you jumped from the catapult???? You have to be SOOOO fast!

I'll try that (again) though...

Anyway, that cheered me up to make the alternate version! (I think you'll like my solution more )

EDIT

OK, I did it after 8 tries (and not too polite if I may say):

Bd9Fp2naFAA

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pm_Chander
78 Posts
Posted Oct 07, 2012
Replied 9 hours later
I see. But it's my decision. I think that it is achievable. You was doing more difficult tricks.
Waiting for your version.
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greykarel
225 Posts
Posted Oct 07, 2012
Replied 50 minutes later
Hi, Chander. I tried this map earlier but failed to progress any far. May be I try again some day but not now (too tired to blow my mind with such a puzzle )
Hey, ain't you notified on new private message. I sent you one three days ago and can see you havn't read it yet.
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josepezdj
2,386 Posts
Posted Oct 08, 2012
Replied 11 hours later

pm_Chander wrote:
I see. But it's my decision. I think that it is achievable. You was doing more difficult tricks.
Waiting for your version.

Chander, please do not get me wrong... this map is brilliant, the intended solution too, and you are an excellent puzzle maker! Maybe it's just that I spent SOOO much time playing it, and found so much good stuff thank to it, that I think this map offers many more options than in a first moment one could think ... seriously.

I'm trying to hurry up with my version to send it to you quickly, but I'm finishing also other map and besides, there's too much useless stuff to erase/tweak when you convert a map from the puzzle maker to .vmf... AND as I map the new ideas, other new great ideas come to my mind!! I've even designed an AWESOME easter egg too!!

Be prepared....

(This time I'll wait for Mr. Chander's solution video )