[SP] One Shot...2

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LoneWolf2056
193 Posts
Posted Oct 16, 2012
Easy Difficulty
Testing with the Single Portal Device

Decided to make a sequel to one shot, kinda to see if I have gotten any better at level design since I made the original, I hope I have xD Also as embarrassing as it is, this is the first time i've tried to use and pack a custom texture (zivi7-RatmanScrawl) hope it works xD Enjoy, let me know if there are any mistakes, feedback appreciated ^_^

Click here to download One Shot...2

Click here to download One Shot...2

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portal2tenacious
393 Posts
Posted Oct 20, 2012
Replied 4 days later
A great map. I'm amazed how quickly you make these. The final puzzle was amazing, especially right at the end. The wall details and cleverness of the puzzle was great, and you always have your own style. 8/10
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LoneWolf2056
193 Posts
Posted Oct 21, 2012
Replied 11 hours later
Thanks, the funny thing is the 2nd half of the test was a completely different map involving cubes that fizzled themselves after a while, but it was terribly boring/ frustrating so I just repurposed the layout and it made an interesting single portal map.

XD I just have a lot of free time on my hands... unfortunately, so might as well do something that will hopefully let other people have a few minutes of fun. Everything about this map was quick though its the fastest compiling map ive ever made, only takes 3 minutes for a full final compile compared to my overgrown maps which take about 15 minutes or more :p

As for the map style, the clean aesthetic is far too boring to me, both to look at and to make, so I kinda went for the co-op style where the chambers are clean but also look half finished as well, a sort of clean/bts.

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PCdoc
245 Posts
Posted Oct 24, 2012
Replied 3 days later
An excellent puzzle. A real head-scratcher that takes time and patience.
I loved the little loony-bin room with the gravity of the Moon (actually more like the gravity of a large asteroid).

Went back there a couple of times but finally realized it was just a weird world that could not help me. Hehehe

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quatrus
1,047 Posts
Posted Oct 24, 2012
Replied 2 hours later
Excellent cube shuffling puzzles. The rat man room was fun...Thanks for creating...
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LoneWolf2056
193 Posts
Posted Oct 24, 2012
Replied 1 hour later
Thanks for the nice feedback glad you enjoyed

Just to note the white wall at the very end of the puzzle is just an escape to prevent trapping yourself, its pretty obscure, you had to carry the 2nd cube and use it to power the light bridge, walk back across without taking the 1st cube with you and respawn the 2nd cube thus trapping yourself on the other side of the pool with no light bridge I tried to keep it out of the way and not draw attention to it so people wouldnt mistake it as part of the puzzle.

Thing about the zero-g room was I had a glass window with the space core floating past but I couldn't get the stars to look right, by moving it was very obvious you were looking out at a box with stars on it xD Tired a couple of different ways but looked silly Also had to make gravity heavier for the player otherwise you jump and get stuck to the ceiling which isn't fun :p

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lifeson99
102 Posts
Posted Oct 25, 2012
Replied 11 hours later
Nice !! Admittedly, I was stuck completely for the longest time - and began using out-of-the-box thinking. I dreamed up a crazy way to get the cubes to the exit platform. The reason was that I assumed the little area there, with the small fizzler and portable surface at the end just had to have "some useful reason" for being there. I knew that the author would *never add something in for NO REASON*.

So, since I was stuck, I started to allow my thinking to expand. I thought that maybe if you shoot a portal just behind the little fizzler and then store the cubes just inside that little, strange area - that there would be some way to deactivate the fizzler, and then - home free. But I was ### SADLY MISTAKEN.

And mentally, I was still stuck in that mode of believing that the Author would never add something in for no reason. Well it suddenly dawned on me -
that - in another area of the map - you had added a friggin' floating world FOR NO REASON WHATSOEVER !!!

So I realized that this tiny, "must have a reason for being there", 2 x 3 foot fizzler room - - - was nothing more than a Red Herring . . . inserted for no other reason than to mess with us students (you know us . . we're the ones who failed Portal 101 at the Local Community College). LOL !!

In all seriousness, that would have been a cool addition to the puzzle. You could have had a button at the top of that tiny area, so that once 3 cubes were stacked, the button is activated and the fizzler deactivated. Oh well, just an idea.

GREAT MAP, DUDE !! 4.5 stars rounded off to 5.

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LoneWolf2056
193 Posts
Posted Oct 25, 2012
Replied 3 hours later
Thanks, its not a red herring, im still not sure what to do with it, like I said I need that portal surface at the end or you could trap yourself, unless I should just stick an env_instructor_hint that says "Only useful if you trap yourself"

Thats the problem with making one portal puzzles, you can make interesting puzzles but it is so easy to trap yourself and the only way to fix it is to break your puzzle so its very tough trying to have a fun puzzle without getting yourself stuck.

Glad you still enjoyed it anyway

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sicklebrick
876 Posts
Posted Nov 23, 2012
Replied 29 days later
Hehe, that was pretty cool, cheers!
I especially liked the wee cube switching bit at the end =)
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josepezdj
2,386 Posts
Posted Dec 28, 2012
Replied 1 month later
Very good series of puzzles with just one portal! Congratulations LoneWolf, this is one of the puzzle types I like most: portal replacement All the parts make you think for a while until you figure out how to do the next move without losing a bridge, a portal or whatever. And I must admit I'm impressed to find such this good stuff with the usage of just one shot weapon! Very good job mate!

This is my walkthrough:

Ru6bSven-LM

Looking forward to more!

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LoneWolf2056
193 Posts
Posted Dec 28, 2012
Replied 4 hours later
Thanks very much for the feedback , enjoyed the video, its always really helpful to get a blind run-through so I can see what you focus on first. I do plan to make another but not for a while, I find it quite tricky to make these kind of levels cause of how easy it is to trap yourself, it requires you to think a little differently than making a normal puzzle xD
Also I really must go back and fix all the awful texture errors and hideous brushwork from the first one shot at some point xD