[SP] Rattmann Returns

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ChickenMobile
2,460 Posts
Posted Oct 28, 2012

The story of the Lab Rat continues. What happens next? You find out.


Click on the images for a larger size.

Credits:

Blood texture base from:

http://forums.epicgames.com/threads/601 ... s-and-more
Bump map created by CrazyBump trial 1.2
Blood textures from:

http://gamebanana.com/css/sprites/3960

Stock heart thump noises from:

http://www.sounddogs.com/results.asp?Ty ... egoryID=17

Arms model and animation by Skotty

All other custom textures, voice acting and level design made by Chickenmobile.

** Thanks to:**
LPFreaky90 for recording some audio for me. I didn't use it but you still rule!
Whoever wrote and/or drew the Lab Rat Comic.

Custom things:
Level
Bloody Hand Texture
Voice acting
Compiled Captions
Scripts - Main Script & Credits
Arm model
End Animation
Color Correction
Soundscapes

Rattmann Returns

Click here to download Rattmann Returns

&&&
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josepezdj
2,386 Posts
Posted Oct 29, 2012
Replied 11 hours later
I MUST PLAY THIS IMMEDIATELY!!!!!!! Happy Halloween
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soad667
86 Posts
Posted Oct 29, 2012
Replied 1 hour later

josepezdj wrote:
I MUST PLAY THIS IMMEDIATELY!!!!!!! Happy Halloween

Lol, almost my thoughts. Except it's "Damn Halloween!" with all the events and stuff keeping you busy.

Avatar
josepezdj
2,386 Posts
Posted Oct 29, 2012
Replied 8 hours later
MELLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....

Give me this!!!!!!!!!!!!!!

Looking forward to play it!! When will it be out? on 31st? damn! I'm going out with my girl at night (in costume ofc )... I'll have to play it later drunk (and maybe post some picture of my terrorific look!)

Avatar
ChickenMobile
2,460 Posts
Posted Oct 29, 2012
Replied 2 hours later
Doesnt the workshop link work?
Avatar
portal2tenacious
393 Posts
Posted Oct 29, 2012
Replied 29 minutes later
I just played it and was amazed at the beginning. I was getting ready for a great, full length map. When it ended so soon, I starred at my screen in amazement. Reminded me of chicken's derp in that way.
I try to get my blind playthrough up. Hurricane Sandy has been messing up my internet on and off.
Avatar
zivi7
649 Posts
Posted Oct 29, 2012
Replied 27 minutes later
I love it, it's incredible.
Avatar
josepezdj
2,386 Posts
Posted Oct 30, 2012
Replied 8 hours later

ChickenMobile wrote:
Doesnt the workshop link work?

I thought this was kind of an (EPIC) introduction to a Halloween map! I was asking "when could we play the whole release?"
Impressive(,) woman!

Avatar
ChickenMobile
2,460 Posts
Posted Oct 30, 2012
Replied 2 hours later

josepezdj wrote:
ChickenMobile wrote:

Doesnt the workshop link work?

I thought this was kind of an (EPIC) introduction to a Halloween map! I was asking "when could we play the whole release?"
Impressive(,) woman!

Muhahahaahahah!

If someone wants to make a real map/campaign out of this. You are welcome to have the files.

Avatar
josepezdj
2,386 Posts
Posted Oct 30, 2012
Replied 1 hour later

ChickenMobile wrote:
If someone wants to make a real map/campaign out of this. You are welcome to have the files.

I planned a horror mappack looooong time ago myself (I suggested this to Omnicoder quite some time ago... and later suggested it to HMW after that awesome part in "A beam too far" where you walk along the final chamber all switched off, because it was absolutely impressive dismal atmosphere!), but first I've got many things to finish!!

YOU and Skotty should do!!! The mood shown in there is brilliant and the idea of the companion asking for help and that first-person bloody death is incredible! (amazing demonstration of the usage of the point_viewcontrol throughout the entire level btw ). At first I thought someone knife me in the back, but then I thought that the mere approach to the "friendly" companion cube (with your sweety voice ) was that killed me, and I thought it was an awesome idea! Can you imagine a map running away from the WCCs with that sweet voice asking you to get closer but wanting to hurt you instead? Remember the twin little girls in the movie "The Shining"?? I can imagine many scary situations just with that!

Please do not stop this thing just there! I cheer you up!

Avatar
soad667
86 Posts
Posted Oct 30, 2012
Replied 8 hours later
What do i win if i say that i played the map 3 times in a row, trying to avoid the inevitable? Somewhere there i had a vision of a mobile chicken singing Never Gonna Give You Up to me and got what it was all about.

Awesome idea. On a side note, i hope there won't be more things coming out of it. And yeah, that side note was a lie.

Keep it up.

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Lpfreaky90
2,842 Posts
Posted Oct 30, 2012
Replied 1 hour later
Amazing experience! Map looks superb! 5/5.
Avatar
josepezdj
2,386 Posts
Posted Nov 16, 2012
Replied 16 days later
Wait, who the fuck has rated so less this one? I sincerely urge EVERYONE to argue a give rate after posting it. It's always inmensely helpful for mappers to improve the map or notice whatever issue. This is not the first time I see this in a map I like: it gets a low rate all of a sudden ((obviously because of 1 super-low rate) and I run to read the newest posts to know why, but to my surprise no one has said a damn thing

My bet is that someone who hates the forum is fuc**n around!! Alexander, are you there? show up!!

Avatar
zivi7
649 Posts
Posted Nov 16, 2012
Replied 6 hours later
You shouldn't take the rating so seriously. After 120 downloads there are only 6 votes in total, so the result doesn't really say anything.

I have to admit that I don't use the rating system here anymore myself. I think a thumb up or down on the workshop and - if I think the author would appreciates more feedback - a reply in the thread is enough.

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FelixGriffin
2,680 Posts
Posted Nov 16, 2012
Replied 6 hours later

portal2tenacious wrote:
I just played it and was amazed at the beginning. I was getting ready for a great, full length map. When it ended so soon, I starred at my screen in amazement. Reminded me of chicken's derp in that way.
I try to get my blind playthrough up. Hurricane Sandy has been messing up my internet on and off.

This was my reaction too. Beautiful, but I would have liked it to be longer and/or more interactive.