[SP] Fighting Entropy

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soptipp1
60 Posts
Posted Oct 29, 2012
"Sorry about the mess. I've really let the place go since you killed me."
After a long time of decay, GlaDOS is now awake and has begun to restore every part of Aperture to its former glory. Testing is still important though, and you need to do your part - for science.

'Fighting Entropy' is a single player map in the reconstructing theme.

Feedback is appreciated!

Thanks to:
RogerL and Sprowl for playtesting

Credits:
Brainstone - TWP poster
greyKarel - TWP monitors
Omnicoder - chamber sign maker

Changelog:
v1.0
-release

v1.1
-fixed possible exploits
-added frames to cube buttons
-other minor fixes

Click here to download Fighting Entropy

Click here to download Fighting Entropy

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soptipp1
60 Posts
Posted Oct 29, 2012
Replied 37 minutes later
Screenshots


Click to enlarge!
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UsCobra11
272 Posts
Posted Oct 30, 2012
Replied 5 hours later

Here is my speedrun. I broke it completely. Sorry xD

http://www.youtube.com/watch?v=XDk574iNBUM

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soptipp1
60 Posts
Posted Oct 30, 2012
Replied 4 hours later
I thought there would be some ways to break it. You found more than the ones I knew of. Congratulations! (I might fix some of them but a ninja will always find another way...)
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josepezdj
2,386 Posts
Posted Oct 30, 2012
Replied 2 hours later
WOW Cobra! That was amazing!

I recorded a blind run, not a solution video, so it's around 20 min. I'm having problems with Youtube today and failed to upload 2 times... I'll try again later!

OK, this was a very nice map! Was really funny and fairly long overall, congratulations!

I liked much the puzzles even though they were not too difficult for my kind For the first chamber solution, as you'll see in the video, I missed the white portalable wall at the uppermost area so I tried to figure out a really twisted way to get the cube there first and me later (to no avail though)

However, I rated it 4/5 because some easy-to-fix stuff (I feel kind of outdated after watching how cobra destroyed it, but still...):

suggestions for a fix
||1. There is a problem (that you'll check in the video) with a savepoint near the floor button with the "square" signage in last chamber, I had to nocllip as when it fired the saving i was falling in the goo

  1. In last chanmber there are many possible exploits... more of them after watching Cobra's vide. One of them you'll see in the video: there is no need for the rotating panel (square signage) as you can do the multiple flinging maneuver and shoot a portal on last elevated platform... easily fixable by extending annother glass window there!

  2. The general feeling with the puzzles were that you had to search a lot to understand what was each thing for... or where to head to first... I guess some more indicating signage would be great. Also you could create a custom signage for the turning catapults... For example in chamber 1 I went right to the upper floor to get a cube as the signage suggested, but I couldn't since I needed the other one in first floor reach the second cube...

  3. I've seen that you ignored some of the suggestions at the TWP showcasing thread. Overall the button's frames would be necessary. Don't you like them or what? I think I only saw a couple of buttons with frames... I think all the rest is pretty much detailed and I liked the lighting as I already mentioned ||
    Dispite those tiny things, the map is really good!

Thanks for creating!

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UsCobra11
272 Posts
Posted Oct 30, 2012
Replied 1 hour later
You shouldn't worry about patching much, except the trick where in the 2nd part I flung across from falling through the broken floor. Perhaps you could have the white wall covered up until you hit the ground.

Anyways, amazing map! Love the design, look, and GLaDOS dialogue. 5/5!

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soptipp1
60 Posts
Posted Oct 30, 2012
Replied 1 hour later

josepezdj wrote:
WOW Cobra! That was amazing!

I recorded a blind run, not a solution video, so it's around 20 min. I'm having problems with Youtube today and failed to upload 2 times... I'll try again later!

OK, this was a very nice map! Was really funny and fairly long overall, congratulations!

I liked much the puzzles even though they were not too difficult for my kind For the first chamber solution, as you'll see in the video, I missed the white portalable wall at the uppermost area so I tried to figure out a really twisted way to get the cube there first and me later (to no avail though)

However, I rated it 4/5 because some easy-to-fix stuff (I feel kind of outdated after watching how cobra destroyed it, but still...):

suggestions for a fix
||1. There is a problem (that you'll check in the video) with a savepoint near the floor button with the "square" signage in last chamber, I had to nocllip as when it fired the saving i was falling in the goo

  1. In last chanmber there are many possible exploits... more of them after watching Cobra's vide. One of them you'll see in the video: there is no need for the rotating panel (square signage) as you can do the multiple flinging maneuver and shoot a portal on last elevated platform... easily fixable by extending annother glass window there!

  2. The general feeling with the puzzles were that you had to search a lot to understand what was each thing for... or where to head to first... I guess some more indicating signage would be great. Also you could create a custom signage for the turning catapults... For example in chamber 1 I went right to the upper floor to get a cube as the signage suggested, but I couldn't since I needed the other one in first floor reach the second cube...

  3. I've seen that you ignored some of the suggestions at the TWP showcasing thread. Overall the button's frames would be necessary. Don't you like them or what? I think I only saw a couple of buttons with frames... I think all the rest is pretty much detailed and I liked the lighting as I already mentioned ||
    Dispite those tiny things, the map is really good!

Thanks for creating!

I'm currently working on fixing the exploits, but I'll try to fix the things you mentioned here aswell. There's just one thing about those button frames. I've actually got a frame below every floor button except for the cube buttons. The frames are lowered so the top is flush with the floor, but this is the way valve often did it so I did the same. The cube buttons don't have a frame, so they just have to be that way.

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josepezdj
2,386 Posts
Posted Oct 30, 2012
Replied 29 minutes later

soptipp1 wrote:
The cube buttons don't have a frame, so they just have to be that way.

I can send you mine if you want

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RectorRocks
522 Posts
Posted Oct 30, 2012
Replied 10 minutes later

soptipp1 wrote:
The cube buttons don't have a frame, so they just have to be that way.

Cube buttons do have frames. I stole the cube buttons' frame (actually I stole the whole thing: the cube button frame, the cube button, and the little orange light ) from the cube button instance in the sdk_content/instances/p2editor folder.

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soptipp1
60 Posts
Posted Oct 30, 2012
Replied 8 minutes later
I'll take the cube button frame from p2editor. I didn't know about them, always thought they looked a bit bad with no frame...
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josepezdj
2,386 Posts
Posted Oct 30, 2012
Replied 2 hours later
Ok, this is my blind run:

WFuVTWP0BeA

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soptipp1
60 Posts
Posted Oct 30, 2012
Replied 1 hour later
It seems like the video doesn't work
Anyway, it's going to be (a bit) outdated soon. I'm almost done with the fixes.
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quatrus
1,047 Posts
Posted Nov 02, 2012
Replied 3 days later
Outstanding map set, I didn't try to break anything just played through in about 25 min. Enjoyed the puzzles and the decayed style. Chamber 3 took a bit of working around to figure out where to go (also missed the center faith plate a couple times hitting the ceiling...). Well done, thanks for creating.
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sicklebrick
876 Posts
Posted Nov 23, 2012
Replied 20 days later
Wow, that was pretty consistently awesome and fun - thanks
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macko68
65 Posts
Posted Feb 16, 2013
Replied 2 months later
Great map especially the last room. Loved the theme and puzzles. Highly recommended. Waiting for more