[SP] Blue Terminal

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warnightify
39 Posts
Posted Nov 17, 2012
Thanks to Fluppy for more details and awesome lighting.

An medium\easy destroyed map that includes hardlight bridges.

Click here to download Blue Terminal

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tyleryarnelli
14 Posts
Posted Nov 17, 2012
Replied 3 hours later
Damn. That short timer made it super hard for me, but I managed to solve it.

Awesome map

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Sprowl
97 Posts
Posted Nov 17, 2012
Replied 21 minutes later
A really enjoyable, little map you made there. Aesthetics are good, the puzzle is fun and there aren't any issues. It just doesn't need much for a perfect rating:

5 / 5

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Lpfreaky90
2,842 Posts
Posted Nov 17, 2012
Replied 3 minutes later
I generally liked the map though I had trouble finding the moon button.
In fact; the moon button doesn't have a moon symbol!

It took me a while before I found the button; I think it's better to put it more in-sight; but that could be my personal opinion. As for the timer; it's rather short; but with two perfect portal shots it's doable. To make it more accessible for the people on the workshop you could consider adding an extra second to the timer.

For me you've got a 3/5: good but needs work. Good job though

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warnightify
39 Posts
Posted Nov 18, 2012
Replied 4 hours later
Fixed the timing and signage.Thanks for informing.
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quatrus
1,047 Posts
Posted Nov 18, 2012
Replied 12 hours later
Timings appear to be a bit more generous, gather there was an issue before. Nice map and good aesthetics - puzzle now a med/easy cube retrieval. Thanks for creating, enjoyed it.
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josepezdj
2,386 Posts
Posted Nov 19, 2012
Replied 14 hours later
Very good map! Overall I liked the detailing and the always welcome destruction that I love! My rate is 4/5 but only because I found the puzzles a bit too easy. It left me with a sense of "...and that's all?", I would have liked to take more advantage of the layout because the size allows more spaces to play with than the solution itself requires you to... Btw, I grabbed the edgeless cube using the regular one to jump up on the bridge, was that intended?.

However, it is good that a map leaves you that sense of "... yeah! I want more like this", so thanks for creating!

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warnightify
39 Posts
Posted Nov 19, 2012
Replied 3 hours later
josepezdj : I wanted to test how much I can detail for destroyed mapping , that's why I made an easy and short puzzle.And for that solution ; I didn't clearly understand but I guess it is intended.

quatrus : I tried to make timer not too long but not too short either.I thought it was best to keep it at 6 seconds.

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josepezdj
2,386 Posts
Posted Nov 20, 2012
Replied 20 hours later

warnightify wrote:
josepezdj : I wanted to test how much I can detail for destroyed mapping , that's why I made an easy and short puzzle.And for that solution ; I didn't clearly understand but I guess it is intended.

Ha, well I love the destroyed theme and I also want to know my detroying mapping skills lol... so I expect one day I'll have time to make a map in the destroyed theme myself! I understand your meaning, and I must say your goal was achieved then About the solution, having one portal on the panel at the end of the bridge, I took the regular cube and place it on the bridge, get on top of the cube and jump shooting the other portal on the panel beside the first one (on the right wall) getting on it and being able to go below the sphere dropper...I think it's intended.

Looking forward to more!

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Shakky
228 Posts
Posted Nov 21, 2012
Replied 1 day later
Good map. Short, simple and pretty. The puzzle was ok even though I would have prefered for it to be much harder. Lighting and the overall look was great.

On my first playthrough the ball dropper stopped dropping balls once I got to it with a light bridge and the button didn't work so I had to start over. It worked fine after that.

I will have to rate this 3/5 because of the ball disapearing glitch what ever it was, and because I don't think it's that spectacular map overall. Still great work though!