[PTI] Sidetrack

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G.Lecter
19 Posts
Posted Oct 30, 2012

A very small test chamber that should be quite more difficult than it seems. It may be possible to solve with ninja skills, but that wouldn't be the right solution...

Comments are really appreciated, please let me know if the way you're solving it feels unintended...

In-game screenshots:

http://cloud.steampowered.com/ugc/57897 ... 59F481896/

http://cloud-2.steampowered.com/ugc/578 ... 74A79980D/

Have fun!

Click here to download Sidetrack

Click here to download Sidetrack

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josepezdj
2,386 Posts
Posted Oct 30, 2012
Replied 11 hours later
Good puzzle! I tried several approaches and I sincerely think this following way should be more intended than my final solution shown in the video : while flinging from the cube_dropper area to the catapult area, I should shoot a portal in midair to the angled panel on the other side, the side that goes straight to the laserfield; then from the catapult area I should just shoot a portal under the cube to throw it into the goo then it would fling to the floor_button area where I would catch it. Lol... but after a while trying to turn myself in midair and shoot to achive that, I didn't succeed So I found this way (surely unintended):

wFSmoVsBEk0

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G.Lecter
19 Posts
Posted Oct 31, 2012
Replied 13 hours later

Cool, thank you very much for testing! Just released an update fixing your unintended solution.

What you say in the spoiler is the ninja solution I'm talking about in the map description. It may be possible to solve it that way if you are extremely lucky, but the intended solution doesn't need anything as twitchy as that...

Thanks again, and feel free to check out my other map (way longer than this one).

topic7473.html

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josepezdj
2,386 Posts
Posted Oct 31, 2012
Replied 3 hours later
Yeah! I thought that solution should not be intended It is very easy to fix though. I'll give it another go today/tomorrow and record a different solution

Btw, is it Spain only your current location or you're Spanish indeed? I'm Spanish too

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G.Lecter
19 Posts
Posted Nov 02, 2012
Replied 2 days later

josepezdj wrote:
is it Spain only your current location or you're Spanish indeed? I'm Spanish too

Pues s?, espa?ol de toda la vida... de Salamanca! Se hace raro ver a gente espa?ola que se dedique a esto... somos muy pocos (al menos que yo conozca).


Let me know (you or anyone else) if you're unable to solve it... I could try to give you a hint.

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josepezdj
2,386 Posts
Posted Nov 06, 2012
Replied 3 days later

G.Lecter wrote:
Pues s?, espa?ol de toda la vida... de Salamanca! Se hace raro ver a gente espa?ola que se dedique a esto... somos muy pocos (al menos que yo conozca).

Ey! Encantado de encontrarte t?o! Yo soy de Granada! Tienes raz?n, creo que s?lo tengo un amigo espa?ol fan del juego y que mapea, es de Alicante (creo recordar) y se llama Carlos (Carlymix)... y por cierto tiene un mapa impresionante que deber?as probar si no lo has hecho ya! Es Psicodelia.


OK, this is what I've tried so far in this new version:

1. First logical approach was to dissolve the cube while I was standing on the catapult area and I had one portal opened on the floor right on the bullseye overlay and the other one on the floor at the opossite corridor; after the cube has flung though portals, I quickly move through the fizzler field to the exit area and quickly shoot a floor portal below the cube (still flying in the air) and th other on the flipped panel... But the cube cannot reach the place, not even the lasefield! and it just falls down to the goo

2. I cataputed the cube hoping it would enter a floor portal (opened right on the bulleye overlay again) and get out with a certain higher speed (than in above case) from the other portal placed on the floor at the opossite corridor... to no avail either

However, I'll try again the following: infiniflinging the cube from the right corridor to the leftt one only 1 time in order not to make the cube crash agaisnt the ceiling, because I tried but if it infiniffling too much it ends up crashing agaisnt the ceiling and bouncing somewhere else making this maneuver impossible

Btw, I forgot to mention: that kind of physics' clipping near the the fizzler if you fling the cube towards the laserfield from the dropper area is kind of meany

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G.Lecter
19 Posts
Posted Nov 07, 2012
Replied 1 day later

josepezdj wrote:
OK, this is what I've tried so far in this new version...

I think you're getting too crazy... Here's a little hint:
Don't try to solve the map from the catapult area. Yes, you'll have to be there to catch the cube, but you're supposed to do something at the cube zone first.

If you still can't come up with a solution, I could tell you the minimum number of Portals required to solve it...


Quote:
Ey! Encantado de encontrarte t?o!

Igualmente! Yo he mapeado durante muchos a?os para Unreal Tournament y tampoco s? de muchos espa?oles... eso s?, los pocos hab?a (o que conozco) eran muy buenos...

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quatrus
1,047 Posts
Posted Nov 19, 2012
Replied 12 days later
Nice clean map, everything worked. Puzzle was relatively easy, portal placed on cube drop bullseye, portal on angle panel in left area; then similar to get chell back to the entry area and place the cube to exit. Thanks for mapping.
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G.Lecter
19 Posts
Posted Nov 20, 2012
Replied 11 hours later
Thanks for playing quatrus! However, the solution you describe is not supposed to work:
If you throw the cube before getting Chell back to the entry area, the cube is supposed to roll and fall into the goop (if it doesn't hit the fizzler first)... Maybe you were extremely lucky?
Could you try what you said again and see if it works every time? I'd like to see it in a video if that's the case...
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zivi7
649 Posts
Posted Nov 20, 2012
Replied 2 hours later
I accidentally found it works best when you place the portal on one of the sides of the angled panel. Chances are the cube bounces off the laser field emitters:

tZwhmjoIwQc

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RectorRocks
522 Posts
Posted Nov 20, 2012
Replied 39 minutes later
Puzzle was easy and enjoyable.

I solved it like this: Catapult to the "cube zone", then portal at the left angled panel and another portal on the floor where the cube will drop. Destroy the cube by dropping it into the Goo, then wait for the cube to enter the area with the exit door, through the Laser Field. (It took a few tries, because it either touches the fizzler or drops into the Goo) After that, portal one at the ceiling and another portal on the floor to gain momentum, then portal at the right angled panel to get back to the exit door. Go through the fizzler and place the cube on the button.
Was this the intended solution?

I'll give this a 4/5.
Thanks for creating!

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G.Lecter
19 Posts
Posted Nov 20, 2012
Replied 27 minutes later
Cool to see so many people trying it all of a sudden!

RectorRocks, you've solved it the same way as quatrus... it's not the intended solution! Read the spoiler from my previous post...

Thanks for the vid zivi... Any idea on how I could fix that? It would be awesome to force the portal to 'snap to grid' in the angled pannels, but I haven't touched Hammer in my life... If someone game me step-by-step instructions on how to do it, then I could try... I'm also thinking about replacing the cube by a ball but I'm not a fan of those...

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RectorRocks
522 Posts
Posted Nov 20, 2012
Replied 19 minutes later

G.Lecter wrote:
Cool to see so many people trying it all of a sudden!

Actually I played this map before and even recorded my blindrun with my unintended solution, but for some reason, I can't find the file so I didn't manage to upload it.

G.Lecter wrote:
RectorRocks, you've solved it the same way as quatrus... it's not the intended solution! Read the spoiler from my previous post...

Oh? Whats the intended solution then?

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zivi7
649 Posts
Posted Nov 20, 2012
Replied 2 hours later
It could be done in Hammer with a placement helper. There would probably still be a chance to "brueteforce" that placement, but the chance should be much smaller.

The only downside would be that you would have to upload the map again, unfortunately you can't update a PTI map with a Hammer version.

I could probably help you do this in a step-by-step-way via Skype. But even then you still would have the problem that the other unintended solution works. We should better wait with that edit untill we come up with a solution for that one as well.

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G.Lecter
19 Posts
Posted Nov 20, 2012
Replied 7 hours later
Problem solved. Who needed that laser field?
Let me know if you can break this version...

Quote:
Oh? Whats the intended solution then?

Want a hint?
Just take your solution and twist it in a way that requires one less portal...


Edit: Updated the map again replacing the faith plate(s) by portalable surfaces. Hopefully this will be the final version!

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G.Lecter
19 Posts
Posted Dec 12, 2012
Replied 21 days later
And yet another update. I decided to bring the faith plate back...

Hopefully this is the final version... Here's the intented solution!
http://youtu.be/UftzLKrnNTM

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josepezdj
2,386 Posts
Posted Dec 18, 2012
Replied 5 days later
Dude... that's kind of an unfair soltution! I already thought and did that at the very beginning though standing on the dropper area. Ofc you made the cube to crash against the fizzler but, would it have been different if the player would have been in the entry area? I think that's unfair

I think it's better this new version without the laser field. It leads to only the intended solution I think. Good job It's a great puzzle.

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G.Lecter
19 Posts
Posted Dec 19, 2012
Replied 1 day later
Yeah, it's definitely something... unorthodox , but it shouldn't be too hard to figure out once you've looked at the map for a little. I like this last version the most too!

Quote:
I already thought and did that at the very beginning though standing on the dropper area. Ofc you made the cube to crash against the fizzler but, would it have been different if the player would have been in the entry area? I think that's unfair

I'm not sure if you mean this, but yeah, someone solved the laserfield version by angular-flinging the cube from the entry area...

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PCdoc
245 Posts
Posted Jan 28, 2013
Replied 1 month later
I spent a lot of time on this.
Finally had to watch the solution Video.

My response is the same as josepezdj - that's not quite right the way the solution works.

There is no way to get that kind of propulsion to get back to the main area from a fall into an angled surface. It is one of those "fake assist" things where you suddenly and inexplicably get a turbo boost to fly somewhere. I never would have tried that solution since it had no chance of working with normal physics.

Although I do not care for those - I really enjoyed your "Hi Floor Dilemma" map.

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G.Lecter
19 Posts
Posted Jan 29, 2013
Replied 13 hours later
The map was built for the player to figure out the angular fling mechanic without teaching it in a 'tutorial' way. If you try to solve it thinking the reverse way, the placement of the portals should be obvious enough, no matter how weird the jump may seem.

I played several maps in Portal 1 which involved more complex stuff, such as angluar crouch fling climbing (Hurricaaane's Logic Portals 4), so I didn't expect this one to be so evil for some people... You may want to play a map called 'No Ordinary Headache', which teaches you the thing before the real puzzle...

Glad you still liked 'High Floor Dilemma'!