UPDATE - 07/12/2012
New version uploaded which fixes a few bugs and exploits. Also made one puzzle a lot less tricky. Enjoy!
UPDATE - 07/12/2012
New version uploaded which fixes a few bugs and exploits. Also made one puzzle a lot less tricky. Enjoy!
||The random behaviour of the ball made it a very annoying trial-and-error game to catch it. You could either use Hammer to add entities that help to make this more easy. Or maybe there could be another vertical lightbridge for the coop partner to use so that you get a "tunnel" of lightbridges.
The final fling catapulted one of us above the exit door, standing ontop of it, the second person fell into the goo. A platform in front of the exit would be much nicer.||
WildThing wrote:
Do you mean some sort of invisible object to guide the ball where I want it to go?
Yeah, if you can find a way that an invisible guidance wall spawns only when the lightbridge is placed correctly, that would help.
WildThing wrote:
As for the end, you're meant to use the light bridge, not the fling, so I'll have to redesign that bit...
Oh, lol - makes sense. Because the fling brought us so close we were sure this was the way to go and that it was just a tedious one. Maybe you can find a way to make it more obvious that the fling is wrong.
Cheers